Rainbow Six: Siege v1.1 patch notes and HD texture pack for PC

Rainbow Six: Siege v1.1 patch notes and HD texture pack for PC

UbiSoft has had a couple of weeks to get Rainbow Six: Siege sorted out with the release of the v1.1 update.

As well as the all the fixes and tweaks, UbiSoft has now also released the DLC Ultra-HD Texture Pack which is available for free through Steam or UPlay.

The Ultra-HD texture pack will upgrade some of the most common textures in the game, such as characters, and weapons, to a new level of visual fidelity. This higher level of detail can be best appreciated while playing the game in 4K resolution, but it’s not limited to that.

The Rainbow Six Siege team put a lot of effort to try to deliver a solid and scalable experience to the PC community, so those of you running a 4 GB GPU will still be able to enjoy this texture pack from 1080p to 1440p resolutions.

Those of you with the high-end 6+ GB GPUs, you will be able to play the game in sharp 4K resolution, along with these Ultra-HD textures under standard lighting and shading options.
Last but not least, for those of you with the MEGA PCs with dual GPUs and with more than 6 GB of video ram, you will be able to run 4K, with the Ultra-HD textures, and with the highest settings of lighting, and shading which take advantage of tech like displacement mapping

Rainbow Six: Siege v1.1 Patch Notes

  • New Content & Features
    • Visual Update
      • DLC Ultra-HD Texture Pack now available for PC Players
    • Community Health
      • Implemented an auto-kick feature for intentional team killers
  • General Tweaks & Improvements
    • Hit Registration
      • Fixed bugs on replication and kill cam:
        • Pawn rotation latency
        • Shield positioning while rappelling
        • Shooting and moving while rappelling
        • Kill cam replication issues
        • Updated server tick rate for PC (intermittent & temporary)
      • Playlist Changes
        • PvP – Ranked playlist HUD has been synced with the Casual playlist
        • Renamed Minimal HUD to Hardcore HUD
      • Ranked Matchmaking Improvements
        • Increased reliability of end-game skill rank updates.
        • The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
        • Skill rank icon is now displayed on the game’s main screen, next to your level.
      • Other Matchmaking Improvements
        • PvP & PvE matchmaking bug fixes
      • Balancing
        • PvP – Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
        • PvE – Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt – Disarm Bomb.
      • Player Comfort
        • Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
        • Glaz scope visibility enhanced.
    • Top Community Raised Bug Fixes
      • Gameplay fixes
      • Level Design fixes
      • Online Flow fixes
      • Visual fixes
      • UI fixes
      • Miscellaneous fixes
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