June 22nd, 2017

Reams of trouble: Realms of Arkania reportedly launches in a broken state

Reams of trouble: Realms of Arkania reportedly launches in a broken state
realms of arkania
In this Realms of Arkania screen, zombies attack the… wait, those are villagers? Oh dear.

Oh dear. It looks like the launch of Realms of Arkania: Blade of Destiny hasn’t gone well.

Courtesy of reader Allan W., we’ve been alerted to a rather large amount of problems with the game’s launch version on Steam. The first alarm bells should start ringing when you notice that Realms of Arkania apparently only has one achievement right now – called “Testing achievement” – but the problems run far deeper than that.

A weighty thread on RPG Codex (and an equally weighty number of complaints on the Steam forums) indicate that the game has more problems than you can shake an RPG at, ranging from boring ones like regular crashes, placeholder text, and untranslated text, through to slightly more entertaining ones like “many NPCs have holes in their heads”, “save game randomly deletes itself”, “all weapon models look like crossbows”, and “you start with infinite money, which randomly resets to normal during gameplay.” Entertaining as long as you haven’t paid for the game, anyway.

As those complaints are based on the early German release, some of those problems may have been fixed by now (the “Day One” patch apparently fixes the possibility of savegames being corrupted after a fight), but the patch schedule on the official forums doesn’t bode particularly well for its current state.

The patch scheduled for today, for instance, will apparently “fix random crashes” and “fix half-translated character screen” while one due tomorrow will “continue to remove placeholder [text] based on community reports.”

Even without this, things still don’t look particularly great. I’ve embedded a YouTube video of the game below, but for maximum amusement skip to 3:17 to hear the narrator struggle with poorly-translated text. Oh, and the screenshot above is from user Clockwork Knight on the aforementioned RPG Codex thread.

We still haven’t got review code in. I wonder why.

We’ve reached out to developer Crafty Studios (which, in hindsight, are rather unfortunately named) for comment, and have also asked a few questions of Valve since Realms of Arkania is the second train-wreck of a launch after The War Z/Infestation: Survivor Stories. I don’t expect any response from the latter, but you never know.

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  • Tim McDonald

    Tim has been playing PC games for longer than he’s willing to admit. He’s written for a number of publications, but has been with PC Invasion – in all its various incarnations – for over a decade. When not writing things about games, Tim can occasionally be found speedrunning some really terrible ones, making people angry in Dota 2, or playing something obscure and random. He’s also weirdly proud of his status as (probably) the Isle of Man’s only professional games journalist.

    • nasarius

      I sort of expected a less-than-stunning remake (eg, those world map graphics were pretty ugly), but ouch. Glad I opted not to preorder.

      It sounds like enough of a disaster that I doubt it’ll ever be patched into a good game.

    • Asteria

      That dialogue! Oh my.

    • Andras

      That said, this 16-min snippet does convey a cool, medieval atmosphere. The town looks OK. That’s more than can be said about a lot of current RPG’s.

    • Yinepuhotep

      The invisible orks during combat is kind of a game-killer, too. You’re not allowed to attack them if you can’t see them, even if your party is surrounding the square the ork is occupying, which means combat drags on, and on, and on, and on, and on, and on, and… all because you can’t fight the ork you can’t see, but it can attack you. So unless you want to flee the combat and lose all the loot you earned by killing the ork’s buddies (or lose your nice campsite if the combat happened while you were camping), you end up with an unwinnable combat.