Red 5 Studios finally shuts down Firefall

Red 5 Studios finally shuts down Firefall

When Firefall launched it looked like it could turn into something decent. A lot of cash was splashed out to market prior to the beta launch tbut over time it lost its way. The game has not been without its controversy since it was announced back in 2010.

Since late 2015, if not before, the writing has been on the wall for Firefall. In July last year, another round of layoffs occurred and most thought it was the end of the road for the game. Then in August 2o16 the servers mysteriously went offline and the community thought that they had quietly shut the game down. According to Red 5 at the time, it was a technical glitch.

The game’s development was turbulent with fundamental changes being made the game prior to the start of the open beta. The CEO Mark Kern was then ousted from his position in 2013 and he’s been quite vocal about the state of the game and its direction since his departure. Kern is now crowdfunding his own project called Em-8ER.

The full statement from Red 5 Studios reads:

With heavy hearts, we regret to inform you that after much review and analysis, Red 5 Studios have decided to suspend the Firefall efforts on 7th, July 2017. Thank you for being an important part of the Firefall experience and for your loyalty and dedication to the online community.

Your efforts and loyalty will not go without recognition, however. Firefall is currently developing a mobile version of the game and all of Firefall’s founders and players will be rewarded greatly in the new game. We will be sure to provide everyone with more updates as we have them.

Thank you for your support and enthusiasm throughout the years; we will see you at the next battle.

Much of what was left of the Firefall community lost interest quickly and a mobile version is unlikely to encourage the players back. Firefall is just another MMO casualty that had hoped to succeed in the MMO space at a time where games such as World of Warcraft were proving hugely popular.

We played the game back in 2012 when it was looking promising.