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    Flying Wild Hog have released the first patch for Shadow Warrior 2, fixing a couple of bugs and making the odd tweak to gameplay and UI. The bulk of the changes seem to address loading issues (either with 2 core CPUs, or systems getting hung up on the start-up videos), and there are a couple of other quality of life additions in there.

    I’m pleased to see “UI improvements: Allow replace gem inserted in weapon” listed, as previously you had to go through a couple of steps to do that. “Fixed co-op bug, which in rare cases could corrupt saves,” sounds pretty vital too.

    Here are the changes. There’ll be a Shadow Warrior 2 review on the site early next week (I haven’t quite finished playing with Wang).

    Shadow Warrior 2 ver. 1.1.1.0:

    – Fixed cutscene FOV, when playing with non standard FOV
    – Fixed game stuck on loading on 2 core CPUs
    – Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
    – Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
    – Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
    – Fixed PAX MP avatar skin
    – Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
    – Added HDR Display Brightness slider
    – Fixed co-op bug, which in rare cases could corrupt saves
    – Added lobby filtering by difficulty and player level
    – Added list of previous saves, so in case of corrupted save you can load previous one
    – Localization fixes
    – Fixed hitching of intro movie
    – UI improvements: Allow replace gem inserted in weapon
    – Fixed AlienFX crash on startup on some configurations
    – Fixed corrupted saves bug

    Peter Parrish

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