An update on the official Shogun: Total War 2 forums brings news that a patch is incoming that will add DirectX 11 support to the strategy sequel.
The patch updates will not only bring the DirectX 11 enhancements but the dev team are also going to be rolling out what they describe as ‘substantial fixes’ over the next few months. The first patch which includes the DirectX 11 update is expected to hit some time in early May.
In the weeks since Total War: Shogun 2’s launch, we’ve been working super-hard to make the Shogun 2 experience as great as we can make it. As part of our long-term commitment to supporting the game, we’ve been making issues identified by members of our community our top priority.
So, we’re planning to roll out some fairly substantial fixes in the coming weeks and months. The first stage of this is Patch 2 which, we’re thrilled to announce, will also upgrade the engine to DirectX 11. This means those of you with DX11-capable cards will be able to access features such as hardware tessellation and enhanced shadowing. Patch 2 will also bring Anti-Aliasing support.
Since Shogun 2’s launch, we’ve been completely blown away by the success of multiplayer. However, the multiplayer issues many of you have identified require our thorough attention, so that’s a really big priority as well. You can expect a raft of multiplayer fixes and modifications in Patch 2, and beyond.
You’ll appreciate that all this takes a lot of time and testing, and while we’re working as hard as we can, we may not quite make the 2-4 week post-launch window that we’d originally hoped to hit. We’re aiming to get patch 2 to you in the first week of May though, so not long to wait now.
Thanks for your ongoing patience, and please bear with us!
Keep an eye on the official boards for further updates on the patches.
Thanks EricBrighteyes for the tip.