Skyforge Dev Diary Explains Combat System

Allods team and Obsidian have shared a new Dev diary explaining the combat system of upcoming MMORPG Skyforge.

Allods spent significant time thinking through the combat system, working on classes, mobs, and interface. For this dev diary, they focused on classes, explaining how they decided each individual element of the combo system, including using a metronome like combo meter. They also explained why ranged attackers did not get a combo system, and, surprisingly, why they chose not to have healers.

You can watch the dev diary below, or read a blog on the subject here.


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