Splash Damage CEO Paul Wedgwood has told IncGamers that the developer will “never work on expansions, never work on ports.”In an interview with IncGamers, Wedgwood said the company was dedicated to its community, and that by taking on projects which were effectively “ports” of consoles games wouldn’t do it, or its community any favours.Wedgwood went on to say “we’ve always believed in working very closely with the community, which is why we still have such a big focus on the community at splashdamage.com and on our forums,” and that there was no way it was “leaving [its] fanbase behind.”Despite coming from a PC background, Wedgwood said the current team at Splash Damage respected all the platforms, and the development team for each platform was trying to get the best out of their respective platforms.”We don’t really have that sense that one platform is superior or inferior, irrespective of whether it’s PC, PlayStation 3, or PC. Our lead programmer, Dean [Couver] is the guy that was lead programmer on Heavenly Sword at Ninja Theory. We have a lead programmer who did that, we have console programmers who came straight to us from Lionhead.”We’ll have more on Splash Damage and Brink later this week, so make sure you check back for more news.
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