July 20th, 2015

Star Citizen Arena Commander 0.9.21 released with Liquor Cabinet

Star Citizen Arena Commander 0.9.21 released with Liquor Cabinet

Star Citizen

Every space traveller needs a good drink now and again but don’t drink and fly kids!

The Star Citizen Arena Commanser 0.9.21 patch has been deployed and this version comes with the usual game tweaks and also adds the “Liquor Cabinet flare item” for development subscribers¬†and the 315p ships can now also be flown in Arena Commander. The update also comes with numerous tweaks including weapon balancing, ESP, and as usual there are a few fixes that are still outstanding such as overclocked video cards causing crashes.

Cloud Imperium love to be transparent with Star Citizen development and they have also released images of collected data from players including kill/death ratios, average flying speeds and more.

It’s interesting to see that 12.3% of players are using a Radeon R9 200 series card and 8.5 % using a GTX 770. Looks like there’s going to be a lot of upgrading going on before the game is released.

At least there’s a liquor cabinet to drown you sorrows if any of the outstanding bugs get you down. ¬†The full patch notes are as follows.

  • ADDITIONS
    • 315p is able to be flown in Arena Commander
    • Added Liquor Cabinet flare item
  • BALANCE/TWEAKS
    • SHIPS
    • With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions.
      • 300i
        • Nose gun removed from default loadout
        • Missiles removed from default loadout
      • 350r
        • Nose gun removed from default loadout
        • Missile racks can now be equipped. Default loadout still empty
    • WEAPONS
    • Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted.
      • 25 mm (used in 9-Series Longsword )
        • Max ammo reduced
        • Damage decreased
      • 35 mm (used in 11-Series Broadsword)
        • Max ammo reduced
        • Damage increased
      • 60 mm (Used in Sledge II)
        • Max ammo reduced
    • CONTROLS
      • ESP adjusted to behave more consistently across different hardware setups
      • Virtual Joystick adjusted to allow for more precise control
  • FIXES
    • Fixed control audio for 300 series
    • Fixed missing thrusters that were causing 300 series to maneuver poorly
    • Fixed 325a loading into Arena Commander with 300i textures
    • Fixed Gladius canopy sinking downward when used
    • Fixed weapon mounts allowing ships to use larger than intended weapons
    • Fixed Jukebox screen dropping out when getting too close in Self Land hangar
    • Fixed Jukebox screen being visible through Arena Commander menu
    • Fixed outdated sound bank for Self Land (discount) hangar
    • Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
    • Fixed an issue where hangar geometry would drop out when viewed through catwalks
  • KNOWN ISSUES
    • 300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
    • 315p jump scanner and jump engine appear as polyhedron in holo table
    • 350r targeting reticle is larger than intended when locked onto by another ship
    • Redeemer has multiple objects that cannot be used
    • Sure Grip Tractor beam does not function
    • Vanduul ships can have missing geometry in some damage states
    • Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
    • Overclocking video cards can cause the game to crash
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  • Paul Younger

    Founder and Editor of PC Invasion. Veteran PC gamer of over 22 years.