Star Citizen CitizenCon 2017 Report

Star Citizen CitizenCon 2017 Report

It was time for another Star Citizen CitizenCon today and most of the afternoon was spent talking to developers with a few panels to show what was being worked on. I’ll admit, I only tuned in for small chunks of the adternon sessions and eventually turned off when I spotted backers in the twitch channel getting excited about a character’s feet turning up dust on a planet’s surface with comments like “this is a game changer”. Well, it might be if Star Citizen was actually a released game.

In the past few months I have started to switch off when it comes to hearing about upcoming features for the game, you just never know what is or is not coming in the future.

Let’s skip ahead to the main event this evening. Chris Roberts hoovered onto the stage like a supersized Steve Jobs dressed in the regulation presentation black trousers and a long-sleeved t-shirt. To kick things off, Roberts recapped the afternoon’s panels and what was on show around the venue. There was 20 PCs setup with 3.0 running at the event and attendees did manage to get some hands-on time.

star citizen

What fans wanted to know was what is coming after Star Citizen 3.0 even though 3.0 is still in testing with the Evocati testing group. Beyond 3.0, CIG will be switching to a date driven model instead of a content-driven model. The plan is to push out quarterly releases and there will be a roadmap of features and content releases to show what they are working on. Of course, these schedules don’t mean very much because even Roberts says that content that doesn’t make it into a release will be shifted into the next. This means that CIG can keep a release date for anything completely open. What they appear to be trying to get away from is long periods where there are no updates at all.

Roberts says they feel that “they have the bones in place” for the Star Citizen persistent universe with fully persistent, ships, characters, items, planetary systems, and all the other systems they have been working on in the past six months. There is apparently now a “building block” to add features to. This new full roadmap will be produced in the coming weeks detailing features and content they are working on. This will show what order they plan on getting new content out to the public.

The single player campaign Squadron 42 wasn’t on show this year but during the holiday livestream they plan on showing what they have been working on. They will also produce a roadmap for Squadron 42 which should make for some interesting reading because we all expected to have been playing that by now.

Chris moved on to show some of the features and content they have been working on beyond 3.0 via a video presentation. ArcCorp is the setting for the presentation as Chris tells everyone the version that has been available as part of the social module was “basically faked”. Now they want to show the real stuff with the new planetary tech. Now ArcCorp is bigger, it looks more like a real sci-fi city with no skybox and it does look very impressive.

star citizen

Moving through customs, the presentation moved towards an Aurora ship which was entered and activated. This was CIG’s opportunity to show that this was actually a planet where a ship could take off and move out into the world. As you’d expect, it looked great and the cityscapes are vast. However, again it’s not clear where you can actually go apart from the destination location picked out for these demos as it’s all carefully choreographed. It’s hard to get too excited until it’s actually shown working because the plan is to make these cities as real as possible with multiple landing zones.

After some flying around it was time to head into space to demonstrate the transition from planet surface through the atmosphere and then ibto space. It was a bit dull to watch which I guess is what it will be like in-game, spending plenty of time just flying around going from A to B. Once out of the atmosphere, the Aurora landed on an orbital space station. These types of location will start appearing beyond 3.0.

Leaving orbit completely by jumping out, the upgraded jump effects were shown which and it’s now quite a trippy experience.

Star Citizen

The demonstration moved onto explaining how they have pieced the ArcCorp city districts together with their tools. It looks very simple thanks to the custom tools they have created which takes a lot of the legwork away from the design team and artists. With so much content to fill, it;s easy to understand why these tools are necessary if CIG plan on creating these vast city locations.

It was time to head back to the Aurora which took 8 minutes to do its jump to the planet Hurston in the Stanton system. According to Chris, this is an early version of the industrialised planet Hurston. This was another chance to show off the scale of the planets.

Star Citizen

Leaving the ship and jumping on a Nox speeder bike, our demo player Glenn moved into the city to one of the factory areas where he hopped of and wandered around. More NPCs are still be added but Roberts wants to see 90% NPCs to 10% players which will make the cities feel highly populated.

That was it for this year, all that was left to do was gather team members on the stage and sing happy birthday to a blue cake to celebrate five years of Star Citizen development. Five years of waiting and waiting for something that sort of resembles a real game.

Star Citizen

This year’s CitizenCon appeared to be a more successful event with an improved format and there was a little less hype coming from Roberts. It still leaves lots of questions unanswered and again I don’t feel any more reassured as a backer that what they are wanting to achieve is going to be possible in a reasonable timeframe and the funds they have. In another five years I may have zero interest in games like this or games at all. Who knows?

Star Citizen is worth keeping an eye on, but again, if you are not invested in this project, hang on and wait until there’s more of a game before parting with cash. There really is no rush to jump in now as there’s not too much to enjoy. With any luck 3.0 will be released soon to all backers and at least that will be a small step in the right direction.

Below you can watch the gameplay demo. The second video gives the full presentation with all the pre-chat.

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  • Paul Younger

    Founder and Editor of PC Invasion. Veteran PC gamer of over 22 years.

    • Slappy McBoaterstein

      You are one seriously disgruntled reporter.
      I guess the whole ‘unbiased reporting’ concept was lost on you.

      • Domaldel

        Disgruntled, yes.
        But accusing him of being biased is perhaps a bit much?

        • John

          It’s not an accusation, his bias is crystal clear not just in the tone and language that he uses, he adds needless one-liners to his article that bashes the game.

          “In another five years I may have zero interest in games like this or games at all. Who knows?”
          Am I reading a blog or an article? Because this seems awfully like a blog to me.

          I like how he also downplays the fact that CIG showed off literally an entire planet covered by a city, with no faked skylines, everywhere you see you can go to. It’s truly a mystery why this guy even bothers spending so much time writing articles and watching videos of a game he’s so clearly fed up with.

          • Paul Younger

            This.. “everywhere you see you can go to”…. has not been proven and was avoided in the tech demo.

            • Domaldel

              It has been explained in the earlier lectures.
              And I believe you’d also get an example of that if you had tried out alpha 3.0 during CitizenCon.
              Anyway, you *will* be able to go to those places eventually.
              They’re generated with insides, furniture and objects that got hocks in them that the AI they’re working on will be able to make use of to generate daily shedules around that city.
              And another AI will create missions that NPCs there can give players.
              There’s just lots and lots of extremely complicated technologies that has to be developed and then stiched together for this to work, but that’s what they’re working on right now.
              Trying to make such a detail word at such a big scale has never been attempted before.
              Yes, sure, at least initially the missions will probably be fairly generic.
              And yes, initially while the NPC AI systems are not done we won’t be able to go to those areas where they haven’t been able to do a finishing toutch by hand.
              But eventually they’ll be able to make a complete world with interactive NPCs with daily schedules and missions to give all over the planet.
              They do have to hand craft the trully interesting characters though.
              You won’t get the complex animations and voicer acting otherwise.
              But still, I think we’ll enjoy traveling this world.

            • Landon Donavan

              It was explained………….and no, you will not be able to ‘go anywhere’ because that would be stupid. over cities, you will have to follow flight paths most likely, and stay a certain altitudes until to begin your approach to land at a landing zone.

              Outside of cities, you will be able to go anywhere you like.

              • Domaldel

                Actually, with CIGs tech there’s nothing stopping them from releasing the whole planet every building included one day.
                It’s just that the more details and the more interesting you want a place to be the more time you have to spend on it or the more R&D you have to invest in your tools.
                CIG have gone quite far along the later path but they still intend to do quite a bit of hand crafting so at least initially we can’t go just anywhere.
                And yeah, where we can fly will probably be restricted, but who knows, perhaps we can explore all of ArcCorp on foot some day?

            • John

              It’s been proven many many times, and people with hands on the 3.0 Evocati are playing it.

              Not sure which part you think wasn’t proven. Sean Tracy further explained it in a forum post today, but the general idea with ArcCorp is that the procedural generation of cities allows them to cover entire planets with cities like Coruscant, and also create actual city landing locations like Area 18 that was in the beginning of the demo. Which means, no, you can’t explore the interior of every building you see, there are certain landing locations on the planet, but the procedural generation tech allows them to create interesting environments that provide a realistic backdrop that you can actually fly to. In other words, you can fly anywhere you want, but other than land on top of generic structures there isn’t much to do with them. Their purpose is to simply be there, as environmental art so they can create planets that look like Coruscant. Which is an immense feat, and for gameplay there is simply no reason to make every building on the planet significant in some way.

              If you’re doubting the actual planetary tech, I don’t see how you can think the planetary tech was faked. Like I said, people on Evocati in 3.0 can fly to moons, fly anywhere they see and anywhere they want. If you were at Gamescom or at Citizencon you would be able to play the build and fly anywhere you want too, a full circle around the entire moon or planet if you wanted.

              • T_0_m

                The difference between a tech demo and a game is quite simple and worth considering.

                The simplest test is what happens if you give the tech demo to anyone other than the developer and the answer is: it will break. For example in the CitizenCon ArcCorp demo, I suspect that if you try and interact with any of the NPCs then nothing will happen, if you try and fly away from the main landing area, all you’ll encounter will be low res boxes, or even just a giant texture map. On the second planet they reach the same is probably true, if you land anywhere other than the intended destination then there is simply no detail.

                The only way to prove that this isn’t the case would be to allow SC backers to test the map themselves – I can’t see that happening any time soon. So in my mind it’s a tech demo (like all the others that CR has wowed backers with over the years) until proven otherwise.

              • Domaldel

                The NPCs not reacting bit is probably true as the AIs are still a work in progress.
                The low res stuff in the distance thing however clearly isn’t true.
                If you keep going along the surface of a planet you *will* continue to see more and more stuff because it’s procedurally generated.
                That’s kind of the point of the procedural generation to begin with…

              • T_0_m

                Actually, you don’t know that at all. You’re just believing all the b*llsh*t Chris Roberts says. The only way to **prove** that it’s more than a faked tech demo would be to allow non devs (eg journalists / backers) to play on the demo. They haven’t.

                All you’re going to get to play with is a bug ridden 3.0 which struggles to maintain frame rates on a barren moon – have fun looking at your slideshow when you eventually get to play it – which clearly isn’t going to be any time soon.

                At what point are you guys going to realise that there’s a disconnect between what Chris Roberts shows you on stage at these events and what they actually manage to deliver as a game to the people who fund it all?

              • Michael S Haglund

                Whatsup Derek? Any luck bringing in some cash with your failed game? oh wait..

              • T_0_m

                Typical, you guys just attack people rather than have a sensible discussion about the issues.

              • Michael S Haglund

                As far as I can tell, the meaning of “sensible” is clearly lost on you.

              • T_0_m

                Let me rephrase it for clarity:

                Typical, you guys just attack people rather than have a discussion about the issues.

              • Domaldel

                Eh, it’s a little bit more then just backdrop.
                Their tech can at least in theory make the whole planet filled with buildings that *does* have insides with hooks for NPCs to procedurally generate a schedule…
                And those areas can probably also include things like mission boards with generic missions etc.
                The issue is that they can’t add the more complex NPCs with voice acted high quality animations everywhere.
                And also that they can’t do those needed finishing touches to make each place truly look unique.
                Those places won’t initially be open to players, but there’s nothing stopping CIG from making those areas available in the future and if someone where to glitch out of the intended play area they’d probably still find a world filled with high quality assets even far away from where they landed.

            • Alberto Martinez

              You can go anywhere , there might not be an entrance or an interior or anything significant there but you can go there. CIG plans on ‘sprinkling” ares of interest all Around the planet not just on 1 side or 1 or 2 places. But anymore then a handful is a waste as this game will have thousands of worlds why waste time and resources on content that None of your players will ever see 90% of? Its the same reason games Like GTA V don’t make every house you see explorable they could but why bother if there nothing there?

          • Michael S Haglund

            Got to say I agree with you, this was a very opinionated article from a disgruntled backers point of view.
            To you readers out there. Not all backers like us are disgruntled. We are not part of the entitled generation like this writer seems to be part of.

      • Paul Younger

        I am an SC backer. This is how I see it.

        • vander

          I think this is why PC Invasion would need a separate section for blog posts.

          It is not only PC Invasion but when I go to read articles in sites I expect to get information written by (and as) a professional not his/her opinions. I can read opinions in blogs and forums.

          • Paul Younger

            It’s an article. Not a news post. There are no such things as “blogs” on PC Invasion. Most things will have some opinion from one of the team. We are all veterans in the gaming industry with a lot of experience. I myself have been in the industry for more than 20 years. We are therefore qualified to comment on whatever it is we are writing about as we have sound knowledge of how things operate and do the research when needed. There’s a very fine line between what folk call a “blog” and and what is article these days and the two often converge. Blogs are generally shorter and are stuffed with keywords and are more opinion focused. In this case my opinion is included in with the factual elements of the presentation which makes it a bit of both.

            • vander

              As a reader it doesn’t matter if the writer has 20 years or 2 years of experience – what matters is the quality. Unfortunately I don’t see that 20 years in this article. If the article would have been more technical and been able to explain what we saw I think it would have improved it a lot.
              I could go read any blog post or a comment in a forum to gain just as much information and as many opinions. I personally think articles like this would be more suitable for being a blog post.

              • Paul Younger

                That’s your opinion and you are entitled to it. Sadly, this being CIG, it’s hard to get “technical” as a lot of it is unexplained. You never know what is real and what has been put together to appease the audience.

              • vander

                I think your experience could be used to explain what kind of technical issues making PG planets has in MMOs or how they even differs from the more typical “level”-based games in the first place. There are plenty of graphics, physics, network, artistic, etc. issues which needs to be solved to make a game like this possible. Using own programming knowledge, information about used implementation in other games and plenty of information CIG has gave earlier, gives lots of material to use.

                If you can’t write about technical stuff I think it would be good to know what they have talked about PG cities earlier (Tony Z). Why they are not going to have freely explorable city even if it would be technically possible, etc.

                In general any extra information to a reader would make the articles better. Repeating what anyone can see by themselves is not very useful unless a writer wants to push his/her ideas to a reader. Well, these are just my opinions and there are many readers who disagrees.

        • Michael S Haglund

          We get it, you are disgruntled. Thanks for your inputs. A minority thinks they way you do though.

      • T_0_m

        You guys are all the same. If anyone dares criticise Star Citizen’s development then rather than engaging with the arguments you go after the guy who says them.

        What exactly is the problem with the article? Try to explain without attacking the reporter.

      • Capt4chris

        Yeah, it seems that this person is just a gamer and not a writer. CIG can’t be much more forthcoming with information. I mean, come on, they had hours of panels explaining how they make the game. Anyone that’s really interested in the industry would find this understandable, if not fascinating. If you get impatient with the development and just want to play a finished game then you need to go somewhere else.

    • robz

      I’ll repeat seriously disgruntled. That city covered a whole planet and seeing that on the ground and in space was more than impressive. I’ll admit I have strong criticisms of CIG but this citizencon was very impressive. The panels were interesting (you really should have watched them)

      and they showed for the first time real tangible leaps and progress in what they are doing. It also begins to make sense why it took them so long to get them to this point. Making tools that can create cities covering planets and space stations etc. is no mean feat.

      When I backed I backed with the idea that, well i’ll throw some money into this wishing well and hope it comes back great (which imo is the only attitude thats reasonable in a kickstarter format) seeing the tech they have so far I’m pretty damn happy with where my cash has been spent

      • Costas Thimiakis

        A reporter is someone that reports facts in an unbiased fact. He is just a wannabe reporter.

        • Domaldel

          I dream totally different conclusions to him from the stream.
          However I can see why someone who doesn’t follow the project might get his perspective without being biased or even unprofessional.

          I will encourage him to do a bit more research though.

      • T_0_m

        Those cities have about as much chance of making it into the game as the sandworm at last year’s event. Fool me once, shame on you; fool me twice, shame on me.

        • Mtom

          It is Arccorp…as you’ve seen it’s basically ready, and waiting to be added to the game.

          • T_0_m

            I hope you’re being sarcastic. Yeah, Arccorp was basically ready in 2014 as well:
            https://www.youtube.com/watch?v=7Gx-3iwXvoQ&t=180s

            As is the sandworm.
            Are they going to be in 3.0?

            • Mtom

              I hope you’re sarcastic as well and not this clueless…
              Arccorp is a whole planet covered completely by a city…as was shown yesterday.
              What was ready long ago is a tiny bit of it, one landing zone with a few shops.
              Now the finished the tech and could built a whole city planet.

              If you’d actually seen the presentation yesterday he told it was just faked, it was just a built little city…now they have the whole planet as we’ve seen basically ready.

              • T_0_m

                Chris Roberts is a proven liar – he keeps promising things that are never delivered. When will you wake up and realise this?

                Is the sandworm going to be in 3.0? No. So why do you believe he’ll ever let you play a city planet? The same city planet he showed you in 2014. They have enough trouble with 3 barren moons, let alone with ramps, and you think you’ll see a city planet in the game?

                Ponder the meaning of the phrase: Fool me once, shame on you; fool me twice, shame on me.

              • Mtom

                Ehm mate, they never said it’s going to be in 3.0

                That was a demonstration of the planet tech 🙂

                Again they didn’t showed Arccorp the planet before 🙂

              • T_0_m

                Yes, I agree. It’s a demonstration, just like all the other demonstrations they’ve shown, none of it will be in the actual game.

              • Landon Donavan

                The sandworm was at the planet Leir III in the Leir system…………this is not a system that was promised to be in 3.0. as far as we know, this is a system that will appear in Squadron 42 but was more a demonstration to show off the planet tech v.20. The sandworm was just a bit of fun they added for the demo but there will be various alien species in the game.

                Im not sure where you are getting your info or maybe you just misunderstood what you watched. As for this, yes, it will be in the game as Stanton is the first system being built and this is a pretty major planet and its in the lore.

              • T_0_m

                Or perhaps the Arccorp planet was just another “demonstration to show off the planet tech”, just like the Sandworm planet last year and the Arccorp demo in 2014. Chris has a track record of making tech demos with graphics and gameplay which never seem to make it into a public release. Why are you so confident that it’s any different this time?

              • Mtom

                Like the multiplayer demo? Which is in game?
                Planetary tech demo? Which is 3.0 Evocati already playing/testing it?

              • T_0_m

                Oh, you mean like the GamesCom demo this year? Because that went well.

              • Mtom

                Yeah it was awesome, buggy as it is expected in development, but otherwise nice.

              • T_0_m

                It was hilariously bad. Not just the dreadful FOIP and the crash mid way through. But they couldn’t even drive a buggy up a ramp without it clipping through and exploding.

                And you want to play this shit?

              • Michael S Haglund

                Any luck with your failed game Derek?

              • T_0_m

                Do you just copy and paste all this?

              • Michael S Haglund

                “Smart” reply

              • Joe Blobers

                You mean like Star Marine cancelled as per some famous troll…. and delivered with 2.6.0. Cancelled and delivered.. How can this be possible? Please explain how I can load and play something than does not exist? 🙂

              • Michael S Haglund

                One name. Derek Smart, and he is full of shit per usual

              • Michael S Haglund

                Hey, don’t even bother discussing with this dude, he is clearly uneducated in the topic and trying to stir something.

              • T_0_m

                That would be attacking me rather than my arguments. Have another go.

        • Ken

          You’re right. The Sandworm is going to be in the game, as well as the cities.

          • T_0_m

            So is the sandworm in 3.0? As was implied last year?

            • Ken

              Implied? He didn’t imply anything. In fact, the entire demo is called the “Homestead” demo, and he stated that the planet was designed just a demonstration of the technology. He also stated that the worm would be on another similar planet in the game at some point. He never said it was going to be in 3.0.

              • T_0_m

                So he shows gameplay at 2016 CitizenCon, makes lots of promises about 3.0 which “might be released in December”. A year later and they’ve scaled back 3.0 and by all accounts it’s still full of game breaking bugs.

                And you believe they can put cities into the game? When exactly do you expect that to happen? may be in 2947?

              • John

                Keep barking, sock puppet.

                The cities aren’t meant to be used for gameplay, it’s just a way for them to generate the environment faster, especially in cases like ArcCorp where the entire planet is covered by a city. The planet itself will only have a couple landing locations like Area 18, the rest will be procedurally generated cities that serve no other purpose than aesthetics. Similarly to how if you were playing a flight simulator you’d want to see cities and mountains that you’re flying over. There’s no reason for them to make procedurally generated cities with interiors and NPCs and everything anyways, it serves absolutely zero gameplay purpose. The procedural tech just allows them to create environments like ArcCorp that looks like Coruscant, as well as decorate landing locations that are larger cities. For example if you were landing in New York on Earth they’d have a specific landing location with shops that are hand crafted, then they’d use procedural generation to place buildings so it looks like a large city. This technology is precisely the reason why 3.0 only has moons, b/c moons can be completely barren other than derelicts and outposts.

              • Michael S Haglund

                Why would we belive your lies? Or your assumptions? We could not care less… If you interpreted something WRONG that is your problem bro.

              • T_0_m

                Which bit is a lie?

        • Joe Blobers

          T_O_m which sockpuppet account are you? Same wording than the Clown…

          Do you recall him saying a few months ago: “seamless transition from space to planet is decades away”…. Currently in evocati hands and in 10.000 ‘s of players and journalists in a few weeks or months…. not years… not never…Quite embarrasing right 🙂

          • T_0_m

            I’m not Derek Smart

            • Joe Blobers

              I know. but it is not an excuse either.

        • Michael S Haglund

          Sup Derek?

    • Azurite

      You forgot to mention that they showed off how they can create interiors for the city/buildings procedurally during the 8 minute travel.

    • Tinus

      Biased? I think this article doesn’t do Citizen Con 2017 any justice. The whole article is way too positive. CIG didn’t show anything at all. Nothing what the past 6 six years have actually brought. Nothing that they have done with the 160+ million so far. They showed a demo of a level you can create with Cryengine. They didn’t dare to show actually footage of the current 3.0 build because that is still not playable. Smoke and mirrors. Again.

      • T_0_m

        Error 404 – gameplay not found.

        If they had concentrated on 3.0 rather than making fancy graphics for that tech demo then perhaps people would be playing the latest patch by now.

        • Paul B

          They said in the stream that the people working on the bits in that vid are doing so because their job on 3.0 was complete already.

          3.0 is waiting on the completion of different things done by different people with different specialities.

        • Joe Blobers

          Which mean you cleary do not understand even the basic game development … CitizenCon use the current 3.0 build used by CIG internally. No time was wasted to create what we saw. Just upload the build and… play it.

          • T_0_m

            I don’t understand. Are you saying that the city demonstration was 3.0?

        • Michael S Haglund

          Lol Derek replying to himself

          • T_0_m

            Quick question: how long are you guys prepared to keep buying Jpegs for without having any actual game to play? Another year ? another 5 years? Without actually having anything to show for all the cash you’ve all given to Chris Roberts?

            • Michael S Haglund

              Quick question, how far do you think uneducated snarky comments will get you?

              • T_0_m

                It’s a valid question – give it some thought. I’d be interested in the answer, if you have one.

      • Paul B

        Uh, you can’t do that demo with an unaltered Cryengine. In fact Cryengine is so laser focused on traditional FPS game play that you are lucky to have a few square kilometers to play in, not literal millions and planet sized locations.
        The Cryengine (or Lumberyard/Starengine variant) that CIG uses is an almost entirely gutted and rebuilt specifically for that reason by both CIG and Amazon.

        3.0 is being played by members of the community right now. They are playing it under an NDA, as it’s being stress tested for a more general community release soon.
        As for CIG they’ve been showing footage from 3.0 for months now.

        • Tinus

          Well, you can chose to believe that of course. Just know that Star Citizen will never make it as a full game. There is no progress in the development, 3.0 is even shittier than 2.6.3 was and it will not get any better. This game cannot be made. Which should be obvious by now, seeing where they are after 6 six years and 160+ million dollars. The fact that they didn’t show any actual gameplay from the current 3.0 build says it all. It was a repeat of 2016 all over and since 2016 they have not made any progress whatsoever.

          • Paul B

            Oooooh are you an evocati tester?
            So you are one of the rare few people that have actually gotten to play 3.0 in the general public?

            Oooor are you just making baseless statements cos you’d rather just be a cynic?

          • Paul B

            Also, you know that AAA games take on average 3-7 years to produce right?
            Not just expansive an innovative new sandbox games, I mean games from simple platformers, to RPG’s, open world and otherwise, to your recycled FPS games.

            What’s so terrible about making the most varied, high fidelity game in existence taking 5 years to develop? Especially when the first 2 years were spent building studio’s and training initial staff?

          • Mtom

            They already showed 3.0 gameplay at Gamescom, and we saw almost everything about it in ATVs, why would they show it again, when it’s already at Evocati and will be public soon enough?

            Look we made Cryengine to support millions of square kms instedad of 8x8km space.
            Look we made a tool to generate procedural planets with biomes.
            Look we even made a tool which can generate cities big enough to cover a whole planet.
            We made these all so we can populate the multiple vast star systems and it won’t feel like copy pasted content.

            Tinus: “There is no progress in the development”

            🙂 🙂 🙂 🙂

          • Michael S Haglund

            Yes and you can choose to continue to discredit someones work for all you want, we will still not belive you.

        • Joe Blobers

          Tinus is nothing but a troll disguised under sneaky approach trolling. Not using scam anymore as it is too obvious it is not a scam even for average players but he always deny any progress done by CIG. CitzenCon show? smoke and mirrors + 6 years… which is a lie as everybody know the kickstarter end up Nov. 2012 with a team of 12 guys and 6M$.
          So it is 5 years starting… from scratch (no studios, no pipelines, no utptodate engine;.. nothing but 12 guys and few M$.

          What they did so far, including available and playable modules for test purposes is impressive. 2018 will add many professions.

      • Michael S Haglund

        Sup Derek?

    • Anbear

      You had me at “Long sleeved T-shirt”. Best clickbait for a video I’ve ever seen.

    • Nebohtes

      This report saved me the time watching any videos. I was really impressed with the tech demos (not any or any part of the “play” demos) last year, but until there is some kind of actual gameplay, the scenes (local or global) they create with their toolsets are moot; an infinite playground without an interesting way to interact with any part of it sort of nullifies its existence, no? I’m confident they’ll eventually end up with a pretty neat game, and I might even enjoy playing it by the time it comes out, but the flight model is flat and the modules are worthwhile only if you really, really like beta testing. I haven’t stopped being impressed by the tech (the procedural generation with limited sculpting is super cool), but fun or even curious engagement continues to be absent from the journey.

      • Landon Donavan

        the flight model isnt perfect but its constantly being worked on….but its still the best of any space game out there if you want realism. the flight model in 3.0 will be different and then they will add the proper atmospheric flight model.

        • Nebohtes

          I feel like it’s still more buggy than realistic feeling. I think it’s really cool how they try to model thrust, but it causes more trouble than it’s worth, and collisions are just rediculous. As far as realistic, the output is so agregiously insane (especially boost) without reaction mass that arguing realism is a cover for “I just like it better than the others.” I like Elite’s flight model best out of anything out there, and it is no less “realistic” than Star Citizen (being that you have to suspend an equal amount of reality for either to exist). Space Engineers feels more realistic to me than Star Citizen on account that I know exactly how it works and what it is doing. Last I checked, the thrust still responds backwards on the Gladiator (and others) to the thruster layout, which says to me it’s still arbitrary. Making the flight model different won’t fix its problems, and I suspect it will never be widely received as fun. Remember that they have to sell a single player Naval Fighter Pilot campaign using the mechanics they’ve set up; I can’t see that working with the current aiming-barrel-roll-strafe combat. In any case, I’m still looking forward to seeing what they do, but this guy nailed it — 5 years, and there is no evidence or beginning of an actual game; I’m not discouraged because the bones are nice, but the tidbits of flesh hanging off them are putrid so far.

    • Landon Donavan

      Overwatch was in development for almost 10 years…….let that sink in

      We know Beyond good and evil 2 has been in development for at least 5 years and all they have to show for it is a tech demo of a planet.

      Why do so many game ‘journalist’ not understand anything about software development.

      • Paul Younger

        Overwatch was not in development for 10 years. Project Titan was what spawned Overwatch and once Project Titan was canned, Overwatch used some of its ideas. Two different games and it only took a few years to develop Overwatch.

        • John

          It takes three years to develop Call of Duty. Now compare a cookie cutter like Call of Duty with Star Citizen, and you’re telling me 5 years is too long for what they’ve accomplished? 5 years ago they had nothing, they had like 15 people on the development team, half of which weren’t even software developers (Ben, Sandi, Eric, etc.), and now they have studios globally with over 400 developers, and have come from having a Hangar module where all you could look at was your ship, to what you see in the demo.

          The game is not even close to being developed slowly, with all they accomplished in one year alone (go watch the Gamescom 2016 demo where planets basically didn’t even have textures), you can imagine what they will accomplish in the next two years.

      • vander

        It would definitely be a benefit if “game journalists” would have software development background. If they are not able to see the difference of complexity and required R&D between Tetris, Star Citizen, The Witcher 3 and Overwatch the all their writing about development time is waste of space.

    • Adept

      If anything, Paul is guilty of giving Roberts too much of a benefit of the doubt. The technical debt alone will kill this project.

    • Andres Santos

      Any info about Pc specs they used?