Let’s now take a look back at all the key updates to illustrate what exactly has been happening with the game’s development. Seeing it listed like this may alleviate or raise concerns, depending on your point of view. The timeline runs in descending order, from recent events to the initial pitch back in October 2012.
Update: By the end of 2016 it became apparent that Star Citizen was not going to reach any of its development targets so we decided to halt the timeline updates. Should it look like Star Citizen is getting back on track we’ll look at resuming the updates once again and bring it up to speed.
11th – Star Citizen – Can we keep the faith? [PC Invasion Article]
12th – Star Citizen reaches $100 million
18th – Illfonic no longer working on Star Marine, development brought in-house.
21st – Chris Roberts massive statement on the state of the game.
18th – Arena Commander patch V1.15 released.
17th – Derek Smart puts up $1million for forensic accountant to look over CIG’s books.
14th – CIG refunds Derek Smart’s pledge money.
14th – $85 million. Nothing unlocked.
11th – Progress report on Star Marine (FPS) module.
9th – Statement from CIG’s Ben Lesnick, addressing departures and progress.
6th – Frankfurt officially opens with 21 staff to work on the CryEngine technology.
5th – Senior Producer, Alex Mayberry leaves. Travis Day has also left to join Blizzard.
30th – FPS module (Star Marine) stalled.
26th – 48GB of data leaked.
10th – FPS details released.
12th – Arena Commander patch V 1.1.1 released. Turrets added.
15th – Free play for Arena Commander to coincide with PAX and SXSW.
20th – Arena Commander patch V 1.0.3 released.
7th – Arena Commander patch V1.0.2 released.
24th – $70 million. Nothing unlocked.
21st – Release timeline revealed
20th – VAT to be applied to purchase of digital items in UK.
8th – $69 million. Nothing unlocked.
2nd – Chris Roberts interview “can’t imagine us flopping“.
20th – Arena Commander patch V1.0 released. New PDF manual. 14 new flyable ships. New ship components. Public Test Universe. HUD added.
11th – Arena Commander patch V0.9.2.2 released. Gladiator ship added.
6th – $66 million. Nothing unlocked.
1st $65 million. Enhanced Ship Modularity unlocked.
1st $64 million. Pets unlocked.
27th – $63 million. MISC Reliant unlocked.
22nd – $62 million. Genesis-class Starliner unlocked.
15th – Arena Commander patch V0.9.21 released. 315p added. Liquor cabinet flare item added.
9th – $61 million. Espera Prowler boarding shipped unlocked.
7th – $60 million. Aegis Bulldog-class Twin-Engine Deep Space Fighter unlocked.
1st – FPS module revealed at PAX Australia.
31st – Arena Commander patch V 0.9.2 released. Includes control improvements.
29th – $59 million. Anvil Aerospace Crucible unlocked.
24th – FPS (Star Marine) Q&A.
17th – Arena Commander patch V 0.9.1.3 released. The 325a now flyable.
13th – $58 million. 10,000 UEC (in-game currency) credited to each backer.
11th – All five Arena Commander ships available to all backers for free for a week.
4th – Arena Commander patch V 0.9.1.1 released.
1st – $55 million. Ballistic Gatling unlocked.
30th – Arena Commander patch V 0.9.1 released.
26th – $54 million. More detailed AI activities such as Bar tender entertainer, nurse, sanitation worker, security guard, shopper, tourist, vagrant and vandal unlocked.
15th – Arena Commander patch 13.0.1 released. Matchingmaking fixes.
12th – Arena Commander patch V0.9 released. Murray cup racing mode. Vanduul Swarm Co-op, flyable M50 and 350R, friend codes, updated ship performance, hud update, new hangars, 6dof movement.
12th – M50 trailer released. Top Gear parody.
12th – $53 million. Independent Arbitrator’s Guild unlocked.
31st – DragonCon 2014 attendees given free tester access for a few days.
30th – Arena Commander patch V0.9 delayed.
25th – $52 million. BB-12 jet packs unlocked.
18th – $51 million. Web-based Known Universe Map unlocked.
16th – $50 million. Alien languages unlocked.
15th – Constellation ships revealed at Gamescom.
9th – Capture the Core mode activated in Arena Commander.
9th – Free Hangar posters released.
7th – Arena Commander multiplayer opened to all backers.
5th – $49 million. Xi’An Space Plant unlocked.
3rd – 50,000 more players added to Arena Commander multiplayer testing.
1st – Arena Commander Patch 12.5 released.
15th – $48 million. Retaliator commercial.
3rd – Arena Commander Patch 12.4 released.
26th – Crytek‘s financial troubles won’t impact CIG.
24th – $47 million. Engine Tuning Kit unlocked.
21st – Xi’An Scout ship on sale for $150.
19th – Arena Commander Patch 12.3 released. More players added to multiplayer.
18th – Tony Zurovec joins as Director of Persistent Universe. Formerly of Digital Anvil and Origin Systems.
13th – Arena Commander Patch V 0.8.2 released.
13th – $46 million. Updated Scanning Software unlocked.
7th – $45 million. Hadesian Artifact unlocked.
4th – Arena Commander launched. Originally planned for 29 May.
25th – $44 million. Stellar Cartography unlocked.
13th – Alex Mayberry moves from Blizzard to work as Executive Producer on Star Citizen.
29th – $43 million. Omni Role Combat Armor unlocked.
17th – Alpha slots run out. Only $5 module passes available.
16th – $42 million. Updated Observist Guide. Explorer-class mobiGlas Rig, Gladius fighter and towel unlocked.
11th – Dogfighting module (Arena Commander) revealed at PAX Boston
1st – $41 million. Procedural Generation R&D Team set up.
12th – Kythera third-party AI system to be utilised.
10th – $40 million. Kabal System and Orentani System unlocked.
28th – Oculus Rift support patch for Hangar Module.
21st – $39 million. Javelin class destroyer unlocked.
5th – £38 million. Cano System added.
22nd – $37 million. Tanga Star System unlocked.
23th – $35 million. Drake Herald ship unlocked.
7th – $34 million. MISC Hull C (Discreet) ship unlocked.
27th – $33 million. The Surveyor and The Anvil Carrack ships unlocked.
26th – $31 million. RSI Orion mining platform unlocked.
25th – $30 million. Origin 890 Jump unlocked.
23rd – $29 million. Enhanced Mission Design for Squadron 42 added.
19th – $28 million. Mustang starter ship unlocked.
12th – $27 million. Banu Merchantman unlocked.
4rd – $26 million. Enhanced Capital Ship Systems unlocked.
28th –$25 million. Enhanced Alpha with geographically wider infrastructure for early testing.
23rd – $24 million. Public Transportation System unlocked.
18th – $23 million. Xi’an Scout ship unlocked.
13th – $22 million. Facial Capture System unlocked.
8 – $21 million. Salvage Mechanic unlocked.
6th – $20 million. First person combat on select lawless planets.
17th – $19 million.Jane’s Fighting Ships style manual. Manage Space Stations. RSI Museum will air monthly, with a new game featured each time! First female character unveiled.
18th – $18 million Exclusive star system for pre-launch backers added. First hint at expanded FPS.
31st – $17 million. Every pledger who backs before $17 million will receive a ship upgrade package containing an engine modifier. Battlecruiser ship class unlocked.
30th – Hanger module released.
24th – $16 million. Arena mode added. Every pledger who backs before $16 million will receive a laser pistol.
1st – $15 million. Escort Carrier ship class added. Free digital 42-page Upgrade Handbook manual.
8th – $14 million. Hibernation Mode unlocked. Professional-quality feature-length “Behind the Scenes of Star Citizen” documentary film. Fourth landout option on Earth.
5th – $13 million. Frigate ship class unlocked. Command and Control Center added to supervise battles from.
2nd – $12 million. Move Star Citizen’s sound production from a home office to high tech facilities. The Hangar Module will feature Oculus Rift support.
29 – $11 million. Move CIG Austin to a larger facility that supports expanded development.
23rd – $10 million. Cloud Imperium Games will build their own mocap studio to create cutscenes.
29th – $9 million. Roberts Space Industries Class II space suit added to hangar.
19th – $6.2 million. Star Citizen will launch with 100 star systems. Bengal carrier unlocked. Full orchestral score. The first Squadron 42 mission disk, Behind Enemy Lines, free to all backers who pledge before $6 million upon release.
19th – $5.5 million. Professional motion capture for the Squadron 42 cutscenes. Exclusive RECORD BREAKER ship skin and 1000 additional credits on launch for all backers who pledge before the $5.5 million stretch goal.
18th – $5 million. Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat. Increased ship customization. Tablet companion application to check on inventory, commission or find missions and get the galactic news feed. The RSI webcast will feature a monthly Town Hall Q&A with Chris Roberts. Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander and 50 total missions. Will launch with 70 star systems. Will feature an additional base type. Can you discover the alien derelict?
17th – $4.5 million. Will launch with 60 star systems. Will feature additional playable ship class, the cruiser. All Kickstarter goals unlocked. All backers before October 29, 2012 will start with a Class I Repair Bot in their garage. All backers before November 8, 2012 will start with 500 additional credits. Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch. Will feature four additional playable ship classes: Idris class corvette, Origin M50, Drake Interplanetary Caterpillar and destroyers. Will feature two additional base types: Vanduul trading posts and hidden smuggler asteroids. Will feature an additional alien race, the Kr’Thak.
16th – $4 million. New star system added for every $100,000 pledged, with descriptions posted to the Comm-Link.
- $3.1M: Odin System
- $3.2M: Tyrol System
- $3.3M: Kellog System
- $3.4M: Goss System
- $3.5M: Orion System
- $3.6M: Ellis System
- $3.7M: Cathcart System
- $3.8M: Tal System
- $3.9M: Geddon System
- $4.0M: Chronos System
The RSI website will feature a monthly “Wingman’s Hangar” webcast from the development team. Professional mod tools will be provided free to all players. Squadron 42 will feature a richer storyline and 45 total missions. Will launch with 50 star systems and feature an additional flyable ship, the Drake Interplanetary Cutlass.
15th – $3.75 million. Aegis Dynamics Retaliator ship unlocked.
14th – $3.5 million. Cockpit decorations. Ship boarding.
12th – $3.25 million. The MISC Starfarer ship unlocked.
8th – $3 million. Increased community updates at the RSI website. Squadron 42 will feature 35 missions. Citizens with appropriate packages will receive access to the Star Citizen universe with 40 star systems for persistent online play upon release.
31st – $2 million. The Anvil Gladiator ship unlocked.
25th – Reaches funding goal of US$2 million. Regular community updates. Citizens with appropriate packages will get to play in the multiplayer dogfighting module. Citizens with appropriate packages will receive access to the 30-mission Squadron 42 campaign upon release.
19th – Kickstarter launched.
Original article on next page.