July 18th, 2015

Star Citizen Patch 13.1 (0.9.1) released with more control customisation

Star Citizen

Cloud Imperium continue to tweak the current build of Star Citizen, and there are some nice additions in this 0.9.1 update to Arena Commander.

A couple of weeks ago I moved over to a HOTAS control system so this latest update for Star Citizen and Arena Commander is most welcome. The headline changes are improved control support and keybind customisation, players can choose which ship spawn in the hangar (which is a super important addition,) and SLI/Crossfire Support has also been improved to a degree.

Star Citizen KeyBindings

There are the usual tweaks and quite a few fixes for the race mode, but there are still lots of issues to be sorted. You can check that list right at the bottom of these notes. Start downloading now because this patch is a hefty 2.3 Gb,

  • FEATURES
    • Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
      • Support for keyboard+mouse, controller devices and Joystick / HOTAS
      • Allows customization of discrete & continuous (axis) outputs
      • Support for modifiers keys
    • Added ability to choose which ships spawn in your hangar
    • Added ability to lock on to enemy closest to reticle
    • Added gamma, brightness, and contrast settings
    • Added pilot breathing
    • Added sound reverb to hangars
    • Added basic sound to pause menu
    • SLI/Crossfire Support Implemented
  • BALANCE/TWEAKS
    • Changed Vanduul Swarm spawn sound
    • Added a drop shadow to the UI in New Horizon Speedway level
    • M50
      • Hard points no longer attach size 2 weaponry
      • Missiles attached by default
      • Reduced power of maneuvering thrusters
      • Reduced health of major ship components
  • FIXES
    • Private matches re-enabled
    • Character no longer clips through Aurora Ladder
    • Race mode no longer displays incorrect race position
    • Can now cancel connection to multiplayer matches with the cancel button
    • Arena Commander menu now fills the screen for all aspect ratios
    • HUD now displays message before kicking idle player from match
    • No longer possible to load into a match with a non-DFM ship
    • Space brake no longer blocks throttle input
    • Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
    • Race data while in the M50 no longer moves outside the screen
    • The 17th checkpoint now shows in Defford Link
    • Race no longer spawns you in the incorrect place
    • Fixed issue with player sometimes failing to eject in 300i/350r
    • Black/redout no longer persists after ejecting
    • M50 chaff no longer fires in the wrong direction
    • Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
    • Fixed issues with matches sometimes not reporting stats to leaderboards
    • Various crash fixes
    • Improvements to SLI/Crossfire issue
    • The cursor no longer has conflicts when a joystick is plugged in
    • The following Cvars have been re-whitelisted:
      • r_FogShadows
      • r_Gamma
      • r_HDRBloomRatio
      • r_HDRBrightLevel
      • r_MotionBlur
      • r_ssdo
      • sys_spec_shadows
      • r_getscreenshot
    • The cursor no longer has conflicts when a joystick is plugged in
  • KNOWN ISSUES
    • 325a and 310p ships show some white exterior
    • 325a and 315p may show an invisible pilot seat
    • 315p engine pops in and out
    • Super Hornet has offset components around rear landing gear
    • Unable to exit back seat of super hornet
    • Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
    • Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)
    • Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile
    • Unable to fully mix/match custom keybinds across multiple devices
    • Swapping from one controller profile to another will reset any changes the player has made
    • There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
    • Unable to change power-priority of 350R in power management screen
    • M50 HUD does not display missiles
    • Fuel can be consumed when no additional thrust is being generated
    • There can sometimes be a brief pause when a player joins a match or respawns
    • Idris’s that spawn in hangar are currently invisible and have no collision
    • The M50’s portside wing has misplaced elements
    • The starboard side of the M50’s spoiler has an inverted decal
    • The Constellation Phoenix has collision issues in its rear engine room
    • There can sometimes be a brief pause when a player joins a match or respawns
    • Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match

Source: RSI

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  • Paul Younger

    Founder and Editor of PC Invasion. Veteran PC gamer of over 22 years.

    • Jack k

      I still dont understand it. When is this game coming out?

      • Paul Younger

        Apparently next year but it’s still got a long way to go. It’s nowhere near done.

      • Theldos

        No way it’s coming out next year,. It won’t be 2016 until it “fully” comes out, and I mean the whole persistent universe. However, the development is following a module release schedule. By next year you should have the fps module, probably the planetside, but not the persistent universe. This all means you can play the game in parts until it’s fully released and some of those parts are out right now and playable.

        • Theldos

          It won’t be until 2016*, probably end of the year.