July 18th, 2015

Star Citizen reaches $59 million – FPS module is “fully featured game”.

star citizen fps module teaser still

It’s almost at 60 but not quite yet. Still, you can’t complain at 59.

That’s right space sim fans, Star Citizen has reached a massive $59 million in funding. Gamers continue to throw all their money at Cloud Imperium in an effort to keep increasing the scope of the game.

The $59 million mark unlocks the backer voted Anvil Crucible which is a “repair and construction system”.

  • Anvil Aerospace Crucible – A so-called “flying toolbox,” the Crucible is the ship you want on your side when you suffer an asteroid collision or survive a pirate attack! Structurally, the Crucible consists of a cockpit, drive unit and workshop. The Crucible’s workshop is versatile: it can be used as a base for conducting EVA repairs (complete with requisite tool storage) or it can use magnetic grapplers to attach directly to a ship hull. In this situation, the workshop actually opens to space and allows a repair crew direct access to a damaged ship. The workshop can either maintain artificial gravity or allow for zero-g repair operations, depending on the needs of the mission. The Crucible’s cockpit is also outfitted with an array of repair tools, including dual purpose mounts that can exchange weapons for tractor beams and remote manipulator arms. The Crucible is also part of a larger planned repair system. For larger projects, independent sections of support struts and drive units, called the Miller ERS (External Repair Structure), can be locked together to form a sort of scaffolding around a damaged starship, the next best thing to an orbital drydock. A standard ERS unit includes a small drive, thrusters, magnetic attach points and modular hardpoints for mounting tractor beams, repair tools or weapons. ERS segments each have a code defining their shape (P1 = Straight section, P2= Left turn, P3 = Right turn, etc.) with the multiple layouts allowing extensive zero-gravity construction as necessary. In the case of damaged capital ships, like the Navy’s Bengal carriers, hundreds of ERS units might be formed into a latticework serviced by a dozen or more Crucibles.

With this new milestone the Aegis Bulldog-class Twin-Engine Deep Space Fighter is added to the line-up

  • Aegis Bulldog-class Twin-Engine Deep Space Fighter – Strike hard from a distance! The Bulldog, a recent design from Aegis, has quickly become Earth’s premier deep space fighter. Deep space fighters are typically used to pursue engagements in outlying areas when support from a carrier is not available. Bulldogs are usually flown by ground- and station-based naval forces, and are widely used by militia squadrons. Specifically designed to operate from planetary bases and engage targets up to a star system’s distance, the fighter trades some maneuverability for an extended supply of fuel and munitions as well as basic survival accommodations for a pilot and radar operator. The Bulldog’s RIO operates a turret, the ship’s missile loadout (optionally) and its highly advanced sensor suite. This distinct scanning array gives the ‘Dog a particular advantage when fighting in and around an obstacle such as an asteroid field or nebula! Finally, the Bulldog is known to be an extraordinarily sturdy spacecraft, with multiple backup systems not commonly found in single-seat ships; stories of Bulldogs limping back to base with a single engine and half their fuselage exposed to vacuum have become common as the battle against the Vanduul has heated up.

Goals are currently all about the ships and voting continues for the next ship in the fourth wave of ships.

In the update Chris Roberts mentions that PAX Australia is coming up this weekend and reiterates that the FPS module is “a fully featured game in and of itself!”. We debated the recent AMA discussion in which they talked more about the FPS module and we’re not entirely convinced that all this is going to slot nicely together. You can listen to that in this weeks podcast.

With a massive amount of funds to play with the scope of the game appears to be ever-expanding. We’re now waiting for the Space Tetris Module to be revealed.

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  • Paul Younger

    Founder and Editor of PC Invasion. Veteran PC gamer of over 22 years.

    • Bobby

      scope of the game hasn’t increased for more than a year; this is simply a new ship, to be completed ‘whenever’

    • k1ddkanuck

      It’s not about wanting to increase the game’s scope. It’s about making sure the 280+ people making the game have salaries until the whole thing is finished. “Stretch Goals” are at this point features that would be there anyways, we just get to vote on what takes priority and a few flair items.

      • manzes

        So. When CR told that the game would cost 20-23 did you presume that he was some kind of retard that would not put in such cost how much money he would spend with salaries vs. the time necessary to make the game?

        What kind of clueless person you are? Do you think that he pays the salary of 280+ people, when the majority are just partners working with contracts with closed prices and working on demand, not all the time?

        And about having a majority of trainees? Since time is not an issue, that’s what they did. Hired low-cost work force that will have a lot more time to learn and to start to be productive than a more experienced fellow (and expensive). Or because they put in the front of their cameras a couple of guys with a good resume you presumed that all their people are high-level experienced?

        Not even between their experienced people they have to pay too much, since the majority of those guys were, or CR friends that for a long time have been in the ostracism of the game industry, or not even working in the game industry anymore and was called back, to this new, seriously profitable adventure of CR.

        I don’t know what to think about people like you. If you are legit, and believe in the bs that you said, I just fell sorry. That’s why our world is so crazy. Because people are easily manipulated by money suckers with whatever tale, and their “understanding” of how the things are managed are the same level of understanding of a 10 year old child of my generation.

        Or, you know… like many marketing puppets of CIG around the web, you are just pretending, trying to make up arguments to justify the insanity of paying for those expensive ships.

        • Jeff

          So in summary what Manzes said there is
          “You’re all idiots to believe Chris Roberts”

        • k1ddkanuck

          Oh god. I actually got a Manzes reply. I don’t even frequent these comment sections and I know who you are. Sure you don’t want to log into ponymillar or tommenstark (or any of your other hundreds of alts) to agree with yourself?

    • manzes

      “the FPS module is “a fully featured game in and of itself!””
      The money sucker can’t hold himself never and has to overhype his people, press, etc.
      Just as he told about his Arena Commander, after a long delay before launching it. And then, in the time of launching and later it became a constant “pre-pre-pre-alpha” and “oh, this is not a game” excuses, to justify the crap and a very slow advance to improve the core of the game. This is the most pathetic project focused on money grabbing ever. The train wreck that it will become will be epic.

      • whut

        Stfu you rambling fool.