The Star Citizen development timeline has been updated which is CIG’s way of showing what the development team is working on.
The main points to take away from this update is that the schedule appears to have slipped somewhat. The 3.0 update, which many backers had hoped would appear in at least the first half of 2017, is unlikely to materialise before at least Q3/Q4. That is of course just a guess.
The 2.6.1 release has an “Aim Date” of 16 February and will bring improvements to performance, balance issues, and features missing in the 2.6.0 update.
Following 2.6.1 there will be a 2.6.2 update which will include the “MegaMap feature” which seamlessly connects players to “different multiplayer matches or jump into a single player game mode without having to load a level every time”. There is some good news of multi-region game servers for 2.6.2 thanks to the move to Amazon’s AWS. This should hopefully remove terrible pings for folk trying to play in regions such as Australia.
While most backers were hoping that the single player campaign Squadron 42 would surface at some point in the first half of 2017, based on where they are at currently, it’s more likely to appear at the end of 2017.
The Star Citizen timeline gives a very basic idea of what’s going on at CIG but it’s not that helpful when trying to look at the big picture of the project as different parts of the project keep shifting.