Star Citizen Won’t Run on 4GB RAM, DirectX 10

Star Citizen continues development before a full retail release, and with each year the game’s specs keep going up. Now, we know that the game will require at least 8GB RAM, and there’s no turning back.

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Cloud Imperium Games’ Engine Technical Director Sean Tracy explained why they’re unlikely to scale specs back, and why they’re not working on DirectX 10 as well:

We are creating this game with the PC gamer in mind. Of course performance will be optimized much further than our current version of Arena Commander but I wouldn’t expect that we would drop the system requirements any time soon.

Additionally on the Direct X 10 front, as almost every engine/rendering we’d like to put in relies heavily on DX11 and even DX12 or Mantle I can’t see DX10 cards even existing much longer. It’s difficult to say, but I don’t expect that the majority of gamers would even have DX10 cards anymore and so for us to continue support it wouldn’t make sense.


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