Good news for lightsaber enthusiasts and intergalactic green thumbs. Respawn Entertainment released a patch yesterday with a few fixes for its hit Star Wars Jedi: Fallen Order. The changes aren’t numerous, but they are important because they affect combat, one of the core gameplay mechanics.
Cal’s combat calibrations
According to patch notes from the developers, the patch tries to make Cal more responsive during combat. It addresses stagger reactions, kicks, flybacks, staff parries, and sprint attacks. That’s useful to know, because during my Fallen Order playthrough, I relied way too much on sprint attacks. Sprint attack, run away. Spring attack, run away. I’m not very good at the game.
On a less important note (well, maybe not for completionists), the terrarium aboard the Mantis has also been fixed. There was a bug that prevented certain plants from growing properly, but players can now expect all plants to grow properly. Finally, catharsis for scouring every nook and cranny in the galaxy looking for seeds.
Here are some of the more important patch notes for Star Wars Jedi: Fallen Order‘s latest patch:
We’ve updated Cal so that he is more responsive during combat. This change includes tweaks to stagger reactions, kicks, flybacks, staff parry and sprint attacks.
Fixed an issue that would cause ledge grabs and climbing to sometimes behave incorrectly.
BD-1 would sometimes not scan one of the Zeffo Villagers after a shutdown during saving. Everyone’s favorite droid is now scanning as expected.
Terrarium sometimes wasn’t a very nurturing environment, preventing seeds from growing. It should now give your plants the love and care that they deserve, encouraging them to grow properly.
Improved combat responsiveness, huh? Maybe it’s time for me to finally try that Jedi Grandmaster mode playthrough. Although, I’ll still probably depend way too much on the sprint attack.