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Steam would have paid mods now but they messed up with Skyrim says Newell

Steam would have paid mods now but they messed up with Skyrim says Newell

Remember the Skyrim paid mod system Valve threw up out of the blue? It was a real mess which only lasted a matter of days.

Valve’s Game Newell still believes compensating mod makers for their efforts is important. During their roundtable discussions this week which was attended by VentureBeat, Newell explained that there is real value to games saying, “Mod people create a lot of value, and we think that absolutely they need to be compensated. They’re creating value, and the degree to which they are not being accurately compensated is a bug in the system.”

He is absolutely right but it’s rare that modders are compensated for their work. If you take a game such as World of Warcraft for example, there has been many instances where a great mod idea has simply been taken and rolled into the game.

Paradox has taken a different approach with Cities: Skylines where mods are keeping the community active. They invite modders to create mods and then release them as paid DLC packs. This way the modders are well compensated for their work.

On the whole Skyrim debacle in 2015 he commented, “The Skyrim situation — well, it was a mess. It was not the right place to launch that, and we did some hamfisted things in the way we rolled it out. But the fundamental concept that the gaming community needs to reward the people who are creating value is pretty important.”

He also admits that if the Skyrim “mess” hadn’t have happened they would have had a paid mods system in place by now.

When it comes to working with communities you need to tread carefully, a hard lesson Valve learned from Skyrim.



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Comments

  • CobraA1

    Communication would have been a big plus for that incident. Tell the community what you want to accomplish, ask for feedback. This “take action first, talk to the community later” attitude of many big businesses is not accomplishing anything positive.

    • Tim McDonald

      Alas, “Valve and good communication” is slightly less likely than “Valve and Half-Life 3”. Hell, “Valve and ANY communication” would be a nice step in the right direction, but…

    • Freeman4096

      the communication was clear: “STOP TRYING TO MAKE MONEY OF OTHER PEOPLE GOOD WILL YOU GREEDY BASTARDS”.
      I wonder what part he did not understand.

  • Kuro12

    “Mod people create a lot of value, and we think that absolutely they
    need to be milked. They’re creating value, and the degree to which
    they are not being accurately milked is a bug in the system.”
    Fixed.

    Like im going to believe anything they say, the way they implemented the whole paid mods in the first place speaks for itself.

    • User

      Damn straight. If you’re making mods, I say hell yeah you should be compensated – but modding has been free for literally ever. Have an option to quickly reward cash to modders; but we all know they just want to take a cut from it.

      • Kuro12

        Yep exactly.

        I mean, people often talk about how bethesda is great for letting their games be moddable, how they support modders, but do they really?

        With the exception of the abomination called Creation Kit, every other tool had to be made by modders themselfs, not to mention each new game they released was harder and harder to mod as lots of stuff became hardcoded.

        What happened after Skyrim is, they suddenly realized “oi look at the thousands, no hundreds of thousands of people downloading mods…this could be a gold mine”.
        This especially becomes obvious if you read Darkfox’s post, who is a modder and was a part of Skyrim’s special edition closed beta and how Bethesda did’nt communicate with modders at all, but were only interested in them to have mods ready for SSE’s release on consoles.

        Now they jumped in bed with Valve, who are good at monopolizing everything and here we are.
        I feel sorry for the modders who will jump on this shit in hopes to make money and instead become victims of backlash, just like last time and some will probably quit.
        Way to go Bethesda/Valve, you wont rest until you get that money arent you.

  • Asgard

    “Valve’s Game Newell still believes compensating mod makers for their efforts is important.”

    Yeah because Valve is happy to take 30% of that goodwill.