March 8th, 2016

SUPERHOT patched, may fix high-end performance

SUPERHOT patched, may fix high-end performance

A second patch for SUPERHOT has been issued through Steam today, including a number of fixes for the well-received shooter. The full changelist can be read below.

  • upgraded KILLSTAGRAM clips quality.
  • a bunch of achievements related fixes.
  • fixed malfunctioning weapons when picking them right after [REDACTED].
  • fixed game logic bugs in [REDACTED] challenge.
  • fixed various random crashes in Mac/Linux versions.
  • fixed occasionally missing sounds issue.
  • fixed occasional progress loss in Challenges.
  • fixed bunch of minor game logic issues.
  • fixed another issue with performance degrading on a high-end PCs in selected cases.
  • fixed v-sync halving framerate in selected cases.

Performance in the Unity-based title had proved to be an issue for some players, so this patch hopefully goes some way to addressing that.

A few of the comments beneath the patch release suggest SUPERHOT now feels “faster” (to the point where they don’t appreciate it). I’ve just given it a try and it feels the same as when I reviewed it, so I’m not too sure what’s going on there.

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