Taurox can become an unstoppable (or unstoppa-bull) force in the campaign. He’ll rapidly move from one place to another, blitzing through foes like they’re nothing. It’s a reflection of his own background in the lore where he spent a year killing and maiming anyone he saw until he perished in a river that’s overflowing with the blood of his victims. Here’s our guide to help you with Taurox’s Rampage and Momentum mechanics in Total War: Warhammer II – The Silence & The Fury.
Total War: Warhammer II – Taurox Rampage and Momentum guide
Momentum — or “Moo-mentum,” haha — is an innate resource gained by Taurox whenever he wins a battle. However, it’s lost via the following means:
- Using Momentum to replenish movement points.
- Retreating from battles.
- Losing battles.
- A point is lost each turn.
- When the Rampage ends.
You might be surprised due to the myriad ways you could lose Momentum, but you can acquire enough points due to how often Taurox initiates battles. You’ve got the settlement razing options (which restore some movement points), and a tiny button next to Taurox’s portrait that lets you reset all movement completely. This costs 2x Momentum, but one particular reward can be selected later to lower this to just a single point.
Moreover, you can use a combination of the Beastmen Ambush and Juggernaut Raiding stances. Both of these allow you to initiate battles, and the latter is akin to a raiding stance with Forced March range. In a way, Taurox is like Total War: Warhammer II‘s version of Lu Bu. I guess we can call him “Lu Bull” or “Lu Moo” now, eh?
As long as you have a single point of Momentum, Taurox’s Rampage meter will progress. There are three tiers for you to reach, and each one has several rewards that last for five turns:
Reaching this tier allows you to use an action that resets Taurox’s movement points at the cost of 2x Momentum.
All rewards affect Taurox’s army and they provide +50 Dread.
|Eldritch Onslaught: +15 Winds of Magic reserves; “Viletide” ability (AoE explosion).|
|Unyielding Onslaught: +5% ward save.|
|Bloodthirsty Onslaught: “Bloodgreed” passive (+melee attack, charge bonus, leadership, and immunity to psychology).|
|Horrific Onslaught: -8 enemy leadership and +8 melee defense (Taurox’s local region).|
All rewards affect Taurox’s army and they provide +100 Dread.
|Stampede of Spoils: +20% income from razing and -20% building construction costs.|
|Stampede of Dread: +25% Dread gained from battles.|
|The Dark Moon event will trigger the next turn.|
|Lowers the Momentum cost to replenish movement to one point.|
All rewards affect all armies and they provide +200 Dread.
The Rampage ends once you reach this stage, and you’ll have to fight a few battles to reach the Harsh Rampage threshold once more.
|Call of the Gorebulls: +5 recruit rank and -50% costs to increase Gorebull cap.|
|Call of the Bray-Shamans: +5 recruit rank and -50% costs to increase Bray-Shaman cap.|
|Call of the Wargors: +5 recruit rank and -50% costs to increase Wargor cap.|
|Call of the Minotaurs: -25% costs to increase caps for Minotaurs, Minotaurs (shields), and Minotaurs (great weapons).|
Make no mistake, Taurox the Brass Bull is an extremely formidable lord in Total War: Warhammer II – The Silence & The Fury. If you can manage to plan your moves ahead, and if the AI factions manage to send out multiple armies, you could find yourself trouncing countless forces in a short span of time. It’s possible to fight over a dozen battles in a single turn if you can maximize the usage of the Rampage and Momentum mechanics, all while playing aggressively. All these bouts will make Taurox very powerful early in the campaign, allowing you to sweep all your foes in quick succession.
Finally, you could opt to test your mettle to reach a state of “Endless Rampage.” You’ll have to get an unbroken chain of battles in a single turn (roughly 20 to 30). Assuming you’ve found multiple opposing squads that you can beat down, you could chase them over and over. Should you do this, it’s possible to go from zero Rampage (newly reset) to the maximum threshold in a single fight, essentially allowing you to continue onward by replenishing Taurox’s movement. You can learn more by watching the video below from YouTuber MercytheMad. But, be forewarned because it actually took him 19 hours to set up the perfect scenario.