The Ship: Remasted released has now been pushed back by a week to give the developers time to address a few issues.
The team has decided to delay the game because they felt, based on feedback, that “LAN-only launch may have on initial Steam reviews” will have an impact on the game. They do mention that dedicated server support will likely be available for testing over the next few weeks and LAN play is currently functional.
A longer explanation was also posted on Steam.
Today, we’ll release relay server functionality to closed testing players. This service is isn’t entirely functional right now as there are bandwidth limitations (with Unity Cloud Services) meaning that games are capped at 4 players (otherwise they would just time out quickly). We’re discussing this with Unity just now and hope to have this cap increased soon. However, it will mean that our test group can play online matches without the need for 3rd party services and we’re also hoping to get some good feedback on this.
Work on dedicated servers is also continuing and as originally planned, we would expect these to become available within a few weeks.
Thanks to everyone for their comments and also for voicing your concerns. Launching a game like this is a delicate process and we were also concerned about the impact of negative reviews will have on the future of the game. We did feel that on balance there were more benefits to launching today than later, but given the feedback from the community, we’ve moved to a more suitable solution.
The Ship: Remasted will now launch on 22 February at 2PM GMT.
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