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    A new, 500mb-ish patch has been released for The Witcher 3: Wild Hunt, offering some UI tweaks, graphical and performance upgrades, and bug fixes.

    A few of the tweaks in here are things that (again) probably should’ve been in the original release, but hey, I’m happy to see them getting added. For instance: the item comparison window should no longer display outside of the actual screen, which is what it tended to do if you were comparing a piece of equipment at the bottom of a shopkeeper’s stock.

    More importantly for people with ninja-bastard supercomputers are the performance and graphical enhancements. “Texture rendering quality for high/ultra presets improved”, for instance, and “Further improvements in NVIDIA Hairworks performance.” It’s just not The Witcher without realistically flowing locks, after all.

    You can take a look at the full set of patch notes below.

    • Rebinding any key is now available after switching Unlock Bindings option in Options \ Key bindings submenu.
    • Corrects an issue in the dialog system that might rarely cause dialog looping in scenes.
    • Fixes an issue with incorrect behavior of Wild Hunt warriors after they were under the influence of Axii sign.
    • Corrects a bug causing spontaneous combustion of gas clouds.
    • 1280 x 720 resolution is now properly displaying as valid resolution option.
    • Fixes boat stuttering in cutscenes.
    • Texture rendering quality for high / ultra presets improved.
    • Further improvements in NVIDIA Hairworks performance.
    • A few additional Gwent cards are now available in the Prologue area.
    • Fixes an issue where users with usernames using non-latin characters were unable to import saves from Witcher 2.
    • Overall stability and performance improvements.
    • Fixes related to alt + tabbing and minimizing game window.
    • Game icon updated.
    • Enlarges the size of the loot pop-up window in the UI.
    • Fixes an issue where, in certain circumstances, the comparison window could be displayed outside of game borders in the UI.
    • Upgrading set items no longer destroys sockets.
    • Small UI tweaks for Gwent.
    • Corrects some missing translations in localized versions.
    Tim McDonald
    Tim has been playing PC games for longer than he's willing to admit. He's written for a number of publications, but has been with PC Invasion - in all its various incarnations - for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He's also weirdly proud of his status as (probably) the Isle of Man's only professional games journalist.

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