Total War: Warhammer beta patch nerfs Beastmen Devolve spell

Make the most of the incredibly overpowered Total War: Warhammer ‘Devolve’ spell, because a hotfix beta patch released today applies a much-needed nerf. The beta is currently ‘opt-in’ on Steam, but will be rolling out to all versions of the game in due course. Update 4 August: It should be live for everybody today.

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The hotfix patch also addresses a few more issues from the Call of the Beastmen DLC, including a few potential crashes. Trees will no longer be missing from maps in the ‘Eye for an Eye’ campaign affected by Chaos corruption, and people who don’t own the DLC will now be able to view Lores of the Wild and Amber in their spell browsers.

This patch also amends and alters some of the campaign victory conditions in the Eye for an Eye mini-campaign. “Destroying Middenheim” is now an ultimate objective, among other things.

If you want to opt in to the Total War: Warhammer beta patch, right-click the game in your library, navigate to ‘Properties’, find the Beta tab, select ‘beastmenhotfix -‘ from the drop down menu, and then let Steam do its stuff. You may need to restart Steam to prompt the Beta to show up, or for it to begin downloading. Your version of the game should be 10953.909200 after updating.

Opting in to the beta will restrict your multiplayer matching to others who are in the beta. You can opt out again at any time by following the same steps as above, but removing the hotfix from the drop-down menu.

Here are the patch notes:

  • Re-balanced the Devolve spell in Call of the Beastmen.
  • Fixed a crash when some players opened the Custom / Multiplayer Battle lobby, after the Call of the Beastmen / Patch 3 Update.
  • Fixed a case where the game would become unable to End Turn during the Chaos Invasion when playing on save games started before the Call of the Beastmen/Patch 3 update.
  • Fixed a Multiplayer Campaign crash in the Event Feed, when opening the faction overview panel or completing a Multiplayer Campaign.
  • Fixed a battle hang, where in very specific instances, the battle may become stuck, and the player can only move the camera but not interact with the units or menus.
  • Trees will no longer be missing from battlefields suffering from Chaos Corruption, loaded through the “An Eye For an Eye” Call of the Beastmen Campaign map.
  • Players who do not own Call of the Beastmen can now see the Lore of Beast and Lore of the Wild in the spell browser. For example when using the Free Amber Wizard unit (who has access to Lore of beasts).
  • Updated the Victory conditions in “An Eye For an Eye” Call of the Beastmen Campaign:
    – Replaced the Major victory “raze 30 regions” with an objective to destroy Carroburg and Cult of Ulric.
    – Lowered the raiding requirements slightly, making it slightly easier to meet the raiding requirements.
    – Added “Destroying Middenheim” as an Ultimate Objective.

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