For any of us playing games competitively, knowing exactly what goes into calculating your rankings can be as important as playing the game itself. For Ubisoft’s Rainbow Six Siege, that is no different. However, the game does not exactly make that very clear. In a bid to refresh our memories, Ubisoft has pushed out a new blog post that details just how Rainbow Six Siege matchmaking ranking (MMR) system works.
In a nutshell, it is complicated. With the number of features added over the years, the Rainbow Six Siege matchmaking ranking system has had to evolve as well. Perhaps the most important detail is that personal performance does not matter. That will come as a surprise to many. Instead, your Rainbow Six Siege matchmaking ranking changes depends on the following:
- The relative skill levels of the players/teams in the game.
- Whether or not the player won the match.
- Large skill difference between teams has a dramatic outcome based on who won the match.
- Prematurely exiting a ranked match always counts as a loss toward skill ranks, even if their team won
- Abandoning a match or inactivity are all included.
- Connection issues do count as a loss but not as a win if their team won.
- When Internet connection is lost then restored, the player is given an option to re-join the match instead of taking the penalty.
Teamwork makes the dream work
It is all about the team in Rainbow Six Siege. “The idea is that if you play well, and are an asset to your team, you will naturally win more matches in the long run. This positive influence on winning matches is what we measure,” the post explains.
This will mean those who do not rack up kills but contribute in other ways see their rankings go up. It actually makes sense, considering the team element in the shooter. The intangibles of teamwork, strategy, and having each other’s backs matter as much as the shooting for Ubisoft. It is a complex algorithm working behind the scenes, making sure that everybody’s Rainbow Six Siege matchmaking ranking is reflective of their contributions.
Overall contribution, the differences in rank levels between opponents, and how you perform over an extended duration of time are clearer indications of your Rainbow Six Siege matchmaking ranking. Outside of that, things are murkier.
The post also goes into details about MMR rollback, which is Ubisoft’s way of reducing the impact of cheaters. While effective, it can sometimes affect innocent players in more ways than one. On that front, Ubisoft will be looking into how to tweak the system.
“We are currently planning to revisit the MMR Rollback feature to explore if we can reduce these frustrations for our players in the future while still effectively cancelling out any effect cheaters have on matches,” Ubisoft shared.
The ever-changing demands of the game obviously does not make this easier. However, refining the Rainbow Six Siege matchmaking ranking system is something the company is always looking to do. Players feedback is integral to that, so keep those comments coming. There are also a ton of technical details shared in the post, so do read it if you want to learn more.