Call of Duty: Vanguard and Warzone Pacific Season Four introduced a lot of new content for fans to play through. In multiplayer, USS Texas 1945 saw a remaster, and the new Fortune’s Keep map provides a fresh battle royale experience. Today a Vanguard patch went live, and it fixes stability issues across multiplayer and zombies, with most updates applying to Ranked Play and the latest zombies map. The first round-based map in zombies has received a lot of positive feedback. The stability fixes should make slaying the undead a smoother experience. Let’s jump straight into the patch notes.
To begin, with this patch, Vanguard Ranked Play Top 250 Skill Divisions and Leaderboard are now live for Season Four. In addition, this playlist has restricted the new Marco 5 submachine gun and the Push Dagger melee weapon. In terms of challenge progression, the counter for Mastery Operator skins has been corrected. Also, if you destroy an enemy trophy system with a rocket launcher it will now progress your surgical camos.
Moving on to the Vanguard zombies fixes
The zombies portion of the patch focuses entirely on the Shi No Numa map. The first problem solved regarding zombies is one that stopped players from using their artifacts after they were killed in a co-op match. In terms of zombies gameplay, though, an exfil issue has been addressed. Previously, this caused the eliminate hostiles requirement to progress automatically. Also, from now on, you shouldn’t see an electricity effect around your HUD when hit by a Flogger Trap while holding the Wunderwaffe DG-2.
Apart from some other, non-specified stability updates, that is all you need to know about changes to zombies and multiplayer in Vanguard. To keep an eye on the bugs and glitches the developers are working on, you can always visit the Vanguard Trello Board.