Other developers tend to shy away from designing destrucible environments because ‘it’s expensive, it’s painful and it’s frustrating’.
Apparently, it takes ten-times the memory requirements to build destructable environments as it does ‘stable’ ones. That’s according to Red Faction: Armageddon’s Associate Producer Dan Sutton, who spoke to IncGamers about the difficulties of allowing players to tear down in-game structures.
“The biggest challenge is just building the game in general because it costs so much more to build these destructible buildings,” said Sutton. “It takes roughly ten-times the amount of memory that it would take to build a stable building, for example.”
When quizzed about why so few developers attempt to provide such environments for players, Sutton said:
“…it’s expensive, it’s painful and it’s frustrating to get that system going. But, once you have it it’s one of the most satisfying things you can have because I think most gamers appreciate that we’ve got something there that you don’t see in other games.”
Look out for our full interview with Dan Sutton later this week.

Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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