The free update for Total War: Warhammer II significantly overhauls the Beastmen, one of the most neglected races in the franchise’s history. Indeed, you genuinely didn’t want to pick these guys for your campaign because their units and mechanics just weren’t up to snuff. Now, though, Creative Assembly managed to exceed all expectations. These mutated furball hordes are bound to provide an unbelievably engaging playthrough. Here’s our Total War: Warhammer II guide to help you with the Beastmen rework and various mechanics such as Herdstones, Bloodgrounds, Marks of Ruination, Dread, and Favor.
Total War: Warhammer II Beastmen rework guide – Herdstones, Bloodgrounds, Dread gains, Favor, and more
The Beastmen rework is part of the beefiest (pun intended) update that we’ve seen for Total War: Warhammer II. Since we’re discussing many facets, I’ve divided this guide into multiple sections. Likewise, since we haven’t had an in-depth discussion about the Beastmen before, I’ve also added some tidbits regarding the bonuses for Khazrak the One-Eye, Malagor the Dark Omen, and Morghur the Shadowgave.
- The basics: Beastmen legendary lords, Bestial Rage, unit caps, army stances, post-battle options, and Dark Moon events
- Herdstone buildings, Special Herdstones, Bloodgrounds, Ritual of Ruin, and Marks of Ruination
- Rewards of Dread and Favor items
- Tech research: Challenges of the Dark Gods
- Nasty tips and tricks for the Beastmen
Note: The Beastmen rework is free to all Total War: Warhammer II players. However, if you wish to pick Taurox the Brass Bull in Mortal Empires or Vortex, you’ll need The Silence & The Fury DLC. Meanwhile, playing as Khazrak, Malagor, and Morghur requires Call of the Beastmen, a separate DLC that was released for the original game. It lets you choose them for the Mortal Empires campaign.