The Warhammer 40K universe is set to get even bigger this May thanks to publisher Slitherine and developer Black Lab Games. Warhammer 40,000: Battlesector will be the latest entry as part of the Warhammer family of games, bringing with it turn-based strategy action. The game will consist of a full campaign, as well as a variety of multiplayer modes. However, the turn-based nature has some fans worried that it will slow things down. The developers suggest that is not the case though. The gameplay of Warhammer 40,000: Battlesector will apparently offer plenty of action.
Even with the limitations of turn-based play, Black Lab Games is not about to weigh players down with too many details. Speaking to Wargamer, Black Lab Games head Paul Turbett shared more about the design philosophy of Warhammer 40,000: Battlesector.
In relative terms, the game is not keeping players waiting. Instead, you will always be giving orders and pushing the game forwards. Warhammer 40,000: Battlesector is not about hour-long turns and minute details.
The gameplay of Warhammer 40,000: Battlesector will reward players for keeping the pace up. It definitely reminds me of the system in Gears Tactics, where momentum is rewarded. In Warhammer 40,000: Battlesector, pushing the limits gives players the edge in the form of scaling buffs. Just like the universe it is based in, the bloodlust is real.
Up close and bloody personal
It is not just the ranged combat that is getting attention. The melee combat in Warhammer 40,000: Battlesector is a huge part of the experience. As such, Black Lab Games is making sure that they get it right as well. Melee combat will carry the same weight as ranged options. The strategic depth will also be present.
When it comes to the moment-to-moment gameplay in Warhammer 40,000: Battlesector, it would seem that it is more than just turn-based strategy. Intense action is also a big part of the experience.