Neocore ARPG Warhammer 40,000: Inquisitor – Martyr has been delayed from May until 5 June due to technical issues with a console version.
The team now has an extra three weeks to get the game done which by the sounds of it is going to push the development team hard. In a statement they posted:
The reason is simple, really. Some technical issues were solved a bit late on one of the console platforms, therefore the release candidate version couldn’t be sent to manufacturing in time. We’d like to release the game – in agreement with our console publisher Bigben Interactive and our licensor Games Workshop – on all three platforms at the same time.
In a nutshell: we have somewhat overestimated our capacity for releasing the game simultaneously on three platforms.
On one hand, the usual, but always very true statement: this means that the PC version gets three extra weeks of polishing, which is never a bad thing. This also means that the game will be in a much better shape at release.
On the other hand, now that we’ve messed up the big date of the original announcement anyway, we decided to still do one big Beta build update for Steam.
Again, sorry for this as we kindly ask for your further patience and hopefully it won’t be a deal breaker for any of you.
In return, we promise we’ll push this extra three weeks in 90+ hours per week so it’ll be very-very useful for Martyr.
Delays happen often in game development but it’s frustrating to see devs extend a deadline only to push staff to insane hours to meet a new deadline that’s been set. Gamers are picky but ultimately it’s only a game and if it means delaying it two months so as not to push staff too hard then so be it.
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