Warhammer Online v1.3.4 Notes

Mythic has released the patch notes for the latest Warhammer Online patch, v1.3.4.

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The main highlights of the patch include the addition of currency rewards in scenarios and a new scenario structure, meaning some of the lesser-used ones have been removed in favour of expanding  the pool of scenarios across all tiers. Many of them will return though as future weekend special events with new rewards.

Changes have also been made to Tier 4 campaigns, and the quest flow has been improved for Tier 2 of the Greenskin vs. Dwarf progresion.

See the full patch notes below:Scenario Currency

Scenario Currency is here! You will now earn Recruit, Scout, Soldier, and Officer Emblems for completing any Scenario match. All players who participated in the scenario, on both the winning and losing sides, will receive Emblems based on their realm’s final score. Emblems convert upwards at a rate of 5:1 and can be broken down from Officer to Recruit. These Emblems may be redeemed within Altdorf’s War Quarters or Inevitable City’s Apex for fantastic new items! Additionally, Rank 40 players will also collect Insignias which are needed for the most powerful of these new items, and may be obtained though Scenario completions, Keep captures or Keep defenses, and successfully completing stages one and two of a contested city PQ.

New Scenario Structure

The Scenario system has been restructured! Player will now participate in an expanding pool of scenarios across all tiers. We have removed several of the less used Scenarios from the game and have structured the new system with only the best of the best! If you don’t see your favorite Scenario on the list, not to worry as Scenarios disabled will make a return as future Weekend Events with their own exciting rewards. Please see the full details of these changes in the RvR section of the notes.

Tier 4 Campaign Changes

Players will now be faced with a difficult decision when a city enters Captured state. Beginning with 1.3.4 the Tier 4 RvR campaign will now reset when a Contested City enters the Captured state. Players must now make a decision: Stay in the city and potentially capture the opposing realm’s King, or take the battle back to the open field to prevent an all out assault on your own city?

Greenskin vs. Dwarf Tier 2 Quest Progression

Quest flow and progression within Tier 2 of the Dwarf and Greenskin lands has been improved.

General Changes & Bug Fixes

* Fixed an issue where the Cinematic button in Pre-Game was grayed out even when the cinematic movie was available. Also changed it so that if the cinematic is not present the user will be prompted to minimize the client and open a webpage to the web version of the cinematic trailer
* Fixed an issue where players summoned during a cinematic would lose control of their keyboard and mouse.
* Fixed an issue where monsters displayed at distance would not properly display their animations.
* Fixed an issue that could cause the game to stop playing sound.
* Fixed an issue where quest objects that were destroyed would continue to play their associated audio.
* Fixed an issue where world animations displayed at distance would not properly display their animations.

Combat and Careers

General Changes & Bug Fixes

* Resurrection spells will no longer be able to critically heal.
* Channeled GTAE abilities will now be interrupted when the caster is hit by a knockback.
* Fixed an issue where graphic effects for AoE abilities would sometimes not be seen by players other than the initial target of the AoE.

Items

Sovereign 8-piece bonus abilities
* Can’t Slow Me Down: Fixed an issue in which this ability would reduce roots and snares to zero duration instead of granting the proper immunity.
* No Stopping Me: Fixed an issue in which this ability would reduce roots and snares to zero duration instead of granting the proper immunity.
Warlord 8-piece bonus abilities
* Fixed an issue in which the tooltip displayed an incorrect damage amount for “Taunt”.
* Fixed an issue in which the absorb value was lower than intended on “Deal Wit It”.

RvR

* Fixed issues with various renown bonus tooltip descriptions.
* Tier 2 open-world RVR areas and Scenario battles will now bolster players up to Rank 21.
* Tier 3 open-world RVR areas and Scenario battles will now bolster players up to Rank 31.
* Tier 4 open-world RVR areas and Scenario battles will now bolster players up to Rank 40.
* Bulwark: This ability will no longer display as a damaging ability.
* Immovable: This immunity buff will now have a unique icon.
* Unstoppable: This immunity buff will now have a unique icon.

Archtype Morales

* Rampaging Siphon: The healing granted by this ability will no longer be affected by healing debuffs or critically heal.
* Sever Nerve: This morale ability description will no longer show as a buff.

Archtype Tactics

* Jagged Edge: The effect from this tactic will no longer refresh its own duration.

Archmage

Bug Fixes:
* Fixed issues with various tooltip descriptions.
* Energy of Vaul: This ability’s build time will now be affected by Tranquility.
* Forked Lancing: The Area-of-Effect portion of this ability will now fire even if the initial target defends against the attack.

Black Guard

Balance Changes:
* Feeding on Weakness: This ability will now also affect the target of the Black Guard’s “Dark Protector” ability.
Bug Fixes:
* Fixed issues with various tooltip descriptions.
* Choking Fury: Fixed an issue in which this debuff would prevent morale abilities from firing while at low Action Point levels.
* Soul Killer: Fixed an issue in which this tactic would add a debuff icon on each application of “Mind Killer”.

{PAGE TITLE=Page 2}Black Orc

Bug Fixes:
* Wot Armor?: Repeated applications of this ability will now take advantage of its own debuff.

Bright Wizard

Bug Fixes:
* Lingering Fires: The effect from this tactic will no longer refresh its own duration.

Choppa

Bug Fixes:
* Shrug It Off: Fixed an issue in which this ability would reduce roots and snares to zero duration instead of granting the proper immunity.

Chosen

Bug Fixes:
* Fixed issues with various tooltip descriptions.
* Auras: The debuff and buff icons of aura abilities will now show up as neutral to all affected by the auras.
* Flawless Armor: This bonus of this ability will now properly display on the paper doll.

Disciple of Khaine

Balance Changes:
* Bloodthirst: The damage bonus provided from this tactic has been decreased.
* Lacerate: The cost of this ability has been increased. It will now deal damage instantly, and then deal additional damage over time.

Bug Fixes:
* Bound by Blood: This tactic will no longer trigger on self heals.
* Khaine’s Imbuement: The effect from this tactic will no longer refresh its own duration.
* Rend Soul: This channeled ability will now be setback at the same rate as other melee channels.

Engineer

Bug Fixes:
* Artillery Barrage: Fixed an issue in which this morale did not play an effect.
* Flak Jacket: The armor buff will no longer stack with most other armor buffs.
* Hollow-Points: Fixed an issue in which this ability could deal critical damage. Additionally the effect from the tactic will no longer refresh the its own duration, and will no longer overwrite another Engineer’s “Hollow-Points” effect.
* Tangling Wire: Fixed an issue in which this ability could deal critical damage. The effect from the tactic will no longer refresh its own duration.

Ironbreaker

Bug Fixes:
* Avenging the Debt: This ability will now only heal your Oath Friend if the victim actually dies.
* Cave-in: Fixed an issue in which this ability could not be defended against.

Knight of the Blazing Sun

Bug Fixes:

* Auras: The debuff and buff icons of aura abilities will now show up as neutral to all affected by the auras.
* Biting Blade: The effect of this tactic will no longer refresh its own duration.

Magus

Bug Fixes:
* Fixed issues with various tooltip descriptions.
* Aegis of Orange Fire: Fixed an issue in which the damage reflection portion of this ability did not last as long as the Wounds buff.
* Chaotic Attunement: Fixed an issue in which this tactic was affected by disorients.
* Indigo Fire of Change: This channeled ability will no longer continue after the target moves out of the casting range or the Magus dies.
* Lasting Aegis: The tactic will now properly increase the duration of Aegis of Orange Fire.
* Seed of Chaos: Fixed an issue in which this ability dealt damage on the initial application. The damage has increased slightly due to the change in the number of ticks. The Area-Of-Effect portion of the ability will now trigger if the target dies to the damage-over-time portion of the ability.

Marauder

Bug Fixes:
* Corruption: Repeated applications of this ability will now take advantage of its own debuff.

Runepriest

Bug Fixes:
* Rune of Serenity: Fixed an issue in which the “bouncing” portion of this ability would not work correctly. This ability will now behave like other Heal-Over-Time abilities and no longer heal on application. The amount healed per tick has been increased to compensate for the loss of the initial heal on application.

Shadow Warrior

Balance Changes:
* Flanking Shot: The build time has been removed from this ability.

Bug Fixes:
* Fixed issues with various tooltip descriptions.
* Acid Arrow: The debuff from this ability is now classified as an Ailment.
* Flame Arrow: Fixed an issue in which this ability would deal the incorrect amount of damage with the tactic “Enchanted Arrows” slotted.

Shaman

Bug Fixes:

* Gedup!: This ability’s action bar icon will now properly grey out when it is not usable.

Slayer

Balance Changes:
* Deep Wound: This ability now has a cooldown period, and has had its cost has been reduced.

Bug Fixes:

* Break Loose: Fixed an issue in which this ability would reduce roots and snares to zero duration instead of granting the proper immunity.
* Shatter Limbs: This ability is now correctly classified as an Ailment.

{PAGE TITLE=Page 3}Sorcerer

Bug Fixes:
* Fixed issues with various tooltip descriptions.
* Ice Spikes: Fixed an issue in which multiple Sorcerers using this ability would overwrite each other’s effects.

Squig Herder

Bug Fixes:
* KABOOM!: This ability will now grant the Immovable buff to enemy targets that are affected by the knockback.

Swordmaster

Bug Fixes:
* Deep Incision: Fixed an issue in which this ability could deal critical damage. Also, the effect from the tactic will no longer refresh its own duration.
* Ensorcelled Agony: Fixed an issue in which this ability could deal critical damage. Also, the effect from the tactic will no longer refresh its own duration.
* Potent Enchantments: The effect from this tactic will no longer refresh its own duration.

Warrior Priest

Balance Changes:
* Castigation: The cost of this ability has been increased, and it will now deal damage instantly and then deal additional damage over time.

Bug Fixes:

* Divine Assault: This channeled ability will now be setback at the same rate as other melee channels.
* Guilty Soul: The effect from this tactic will no longer refresh its own duration.

White Lion

Balance Changes:

* Fang and Claw: Increased the damage of this ability.
* Lion’s Fury: Increased the damage of this ability.
* Pounce: The ability will now only deal damage to the target of the ability. The cost has been reduced, and the damage value has been increased.

Bug Fixes:

* Cleave Limb: Fixed an issue in which the ability cost more Action Points than intended.
* Coordinated Strike: Fixed an issue with this ability in which, if the pet did not have a target, it would not hit the White Lion’s target.

Witch Elf

Bug Fixes:

* Agile Escape: This ability will now respect the root from the Morale ability “Champion’s Challenge”.
* Fleet-Footed: Fixed an issue in which this ability would reduce roots and snares to zero duration instead of granting the proper immunity.
* Kiss of Death: Fixed an issue in which this ability was affecting incoming heals. It will now correctly affect outgoing heals, as described.
* Taste of Blood: Fixed an issue in which this tactic would not always place the correct effect on the player.

Witch Hunter

Bug Fixes:

* Declare Anathema: This ability will now respect the root from the Morale ability “Champion’s Challenge”.
* Sigil of Sigmar: Fixed an issue in which this ability would reduce roots and snares to zero duration instead of granting the proper immunity.

Zealot

Bug Fixes:
* Leaping Alteration: The ability will now behave like other Heal-Over-Time abilities and no longer heal on application. The amount healed per tick has been increased to compensate for the loss of the initial heal on application.
* Tzeentch Shall Remake You: This ability will now properly grey out when it is not useable.

Content

Features

* Quest flow and progression within Chapters five through nine of the Dwarf and Greenskin lands has been improved.

Encounters

* Hunter’s Vale: The Cadaithaine Lioness no longer spawns within the Tier One version of the dungeon.
* Tomb of the Vulture Lord: The pendulum trap deals damage once more — beware!
* Temple of Sigmar: Fixed an issue where the Healer NPC would aggro on enemy mobs.
* Sacellum: Eldazar the Mindwarper will no longer camp the Order respawn point.
* If two groups share the same boss lockout, the second group will now be unable to enter the instance instead of entering the instance and kicking out the first group.

Quests

* Gunbad: The repeatable quests offered by the Boiling Cauldrons once again properly buff the player upon completion.
* Rewards for the Faithful: Burning Bushes will no longer spawn beneath the world.
* Hand of Glory: Waypoint locations for Faethel the Ragged have been corrected.
* At His Doorstep: Waypoint locations leading to The Bastion Stair have been modified.

Public Quests

* Tomb of the Traitor: Defeating Hertzig the Traitor now grants the correct amount of Influence and Contribution.

Miscellaneous Content

* Land of the Dead: Fixed a terrain exploit allowing Destruction players access to the Order Warcamp.

{PAGE TITLE=Page 4}Crafting

Apothecary

* All “Thorn” potions now persist through death.
* Willpower potions will now grant the correct bonus amounts when consumed.

Talisman Making

* Reduced the effectiveness of several Armor and Resistance talismans which were more powerful than intended, particularly at lower ranks.
* Almost all crafted talismans have had their level requirements slightly adjusted. This change creates a much smoother progression of talismans to better bridge the gaps between power increases. Please note that if you have a talisman currently slotted which is now too high of a level for you, that talisman will simply become unslotted and will return to your backpack.

Salvaging

* The following items will no longer incorrectly show as Salvagable: “Smoking Goblin Skull”, “Pinch of Gold Dust”, “Wortlaced Ashboots”, “Timeworn Baston”, “Komarite Keysash”, “Maw Squig Ashboots”, “Preserver’s Schorguards”, “Defender’s Chain”, “Defender’s Ashboots”, “Grumrune Keysash”, “Dogfighter’s Illuminations”, and “Kournar’s Seal.”

Items

General Changes

* A new set of merchants have appeared selling wares for Emblems and Insignias, currencies obtained primarily through Scenario gameplay. These merchants currently sell weapons ranging from Tier 1 all the way to endgame-quality. Additionally, many of these weapons will feature brand new art, with the remaining weapons getting upgrades in future patches! These future art upgrades will happen retroactively, and will not require players to purchase a new weapon.
The forces of Order will find these stores run by Private Synna, Corporal Keegan, Sergeant Lonrella, Lieutenant Kinisted, Captain Allelia, and Colonel Vadrel, while the armies of Destruction can speak to Chieftain Volor, Herald Orelon, Controller Vibron, Harbinger Dreadrage, Hoardmaster Bloodaxe, and Overlord Darkedge.
* Devastator Ironmantle: This item is now Bind on Pickup.
* Changed “Recruit Quartermaster” vendor title to “Recruit’s Medallion Quartermaster”.
* Changed “Scout Quartermaster” vendor title to “Scout’s Medallion Quartermaster”.
* Changed “Soldier Quartermaster” vendor title to “Soldier’s Medallion Quartermaster”.
* Changed “Officer Quartermaster” vendor title to “Officer’s Medallion Quartermaster”.
* Changed Captain Scholz’s title from “Royal Quartermaster” to “Crusader’s Quartermaster”.
* Changed Captain Manon’s title from “Royal Quartermaster” to “Crusader’s Quartermaster”.
* Recruit’s Medallion Quartermaster, Corporal Kaestner, has been renamed to Private Kaestner.
* Recruit’s Medallion Quartermaster, Corporal Hanon, has been renamed to Private Hanon.
* Scout’s Medallion Quartermaster, Quartermaster Goldschmidt, has been renamed to Corporal Goldschmidt.
* Scout’s Medallion Quartermaster, Quartermaster Ignacy, has been renamed to Corporal Ignacy.
* Pocket Items must now be equipped in order to use them.
* Items that are unable to be placed in a player vault are now no longer able to be placed in guild vaults as well.
* Fixed an issue where items with a decay timer would not properly destroy themselves when placed in the Currency or Crafting bags.
* Expedition Resources will once again go into your currency backpack.  This also means that they will be caught by the “common currency” loot filter.

Item Stat Changes

* Ghrond’s Shroud: This item now properly awards a Strength bonus.
* Long Staff of the Wanderer: This item now provides Intelligence instead of Strength.
* Shambling Direhelm: This item now includes a Parry bonus instead of Block.

Item Art Changes

* A number of weapons have had their old inventory icons replaced with newer icons that will match their weapon art.
* Battlehammer of the Desert Storms: This item will now properly use a One-Handed Hammer model and animation.
* Bloodlord Circlet: This item will now properly draw the top of the player’s head.

Realm vs. Realm

Campaign / Open RvR

* The Tier 4 Campaign will now reset after the Contested stage of any city siege.
* Fixed an issue where keep doors would appear to have 0 hit points and be unable to be destroyed.

Misc

* Open RvR and Scenario bolsters have been modified. Within Tier 1 you’ll now be bolstered to rank 11, in Tier 2 you’ll be bolstered to rank 21, in Tier 3 you’ll be bolstered to rank 31, and in Tier 4 you’ll be bolstered to rank 40.

Scenarios

* Fixed an issue that could cause players to appear at a different location in the world when leaving a scenario than when they entered it
* You may now queue for Scenarios within a peaceful capital city at any Rank.
* Scenarios are now available at all times regardless of the Campaign status, with the exception of city sieges. When a city siege takes place, all Tier 4 Scenario brackets will be unavailable for the duration of the Contested state.
* Scenario Victory Points are now granted to all three pairings and to the Tier associated with the highest player Rank allowed within a bracket (Tier 1 -> rank 11, Tier 2 -> rank 21, Tier 3 -> rank 31, Tier 4 -> rank 40).
* Scenario guards have been standardized. All guards are now Rank 55 with a static aggro radius.
* The Idle Hands debuff now applies after 30 seconds of inactivity. Characters affected with the Idle Hands debuff will not be awarded Emblems upon Scenario conclusion.
* The following Scenarios now make up the regularly-offered list: Nordenwatch, Gates of Ekrund, Mourkain Temple, Phoenix Gate, Highpass Cemetery and Battle for Praag. The breakdown of when these Scenarios are offered is as follows:
* Tier 1
– Nordenwatch
– Gates of Ekrund
* Tier 2
– Nordenwatch
– Gates of Ekrund
– Mourkain Temple
* Tier 3
– Nordenwatch
– Gates of Ekrund
– Mourkain Temple
– Phoenix Gate
– Highpass Cemetery
* Tier 4
– Nordenwatch
– Gates of Ekrund
– Mourkain Temple
– Phoenix Gate
– Highpass Cemetery
– Battle for Praag

Each Tier will have a separate bracket for any repeated-use Scenario (e.g. Tier 2 Nordenwatch will only house players Ranks 12-21 whereas Tier 4 will only house players Ranks 32 and above). All other Scenarios have been disabled as well as associated repeatable quests taking part within them. Scenarios disabled in this manner will make their triumphant return as Weekend Events with exciting new rewards!

User Interface

General Changes & Bug Fixes

* The Tome of Knowledge will now update immediately if it is already opened when gaining a new title.
* Dwarf Slayer: The icon in the abilities page for Path of the Trollslayer and Path of the Giantslayer were reversed; this has been fixed.
* Underdogs: Tiers 1 through 3 will no longer display Underdog dots and tooltips on the HUD’s zone control bar since these tiers are not impacted by the Underdog system.
* Fixed an issue where key bindings for mouse 4 and mouse 5 buttons would fire when triggering another action that was bound to button 4 or 5 with a modifier key (ex: Mouse 4 + Shift would activate Mouse 4).
* The population filter on the server selection screen has been removed.
* Fixed an issue where the tooltip for small hotspots would have the incorrect tooltip or no tooltip at all.


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