Weird West Recruit Previous Main Character

So, you’ve managed to find mercenaries/friends for life, and you’ve buddied up with unique companions, too. But, did you know that you can still bring along your beefed-up heroes from earlier acts? Here’s our Weird West guide to help you recruit the main characters from the previous chapters or journeys.

Note: For more information, check out our Weird West guides and features hub. Likewise, please be reminded that this guide contains minor spoilers.

 

Weird West guide – How to recruit main characters from previous chapters or journeys

While you’re playing as the Bounty Hunter at the start of the game, you’ll practically ignore this concept. However, once you reach Act 2 as the Pigman, that’s when things get interesting. First, just do the initial tasks in Cedar Flats. Once you’re done, you should have a random encounter the next time that you travel on the world map.

You’ll meet none other than Essex Mast, and you can talk to him about the strange visions that you’re having. At this stage, you’ll be able to recruit the main character from the previous chapter.

Weird West Recruit Previous Main Character 1a

All you need to do is go to Bell Stead in the southwestern section of the map. There, Pigman Cl’erns Qui’g can speak to the Bounty Hunter, Jane Bell.

Tell her about the brand and the visions, and a prompt to have her join you should appear.

Weird West Recruit Previous Main Character 1b

Here are a few more tidbits if you wish to recruit one of the former main characters in Weird West:

  • Ideally, you’ll want to recruit the main character from the immediate arc (i.e., Pigman recruits Bounty Hunter, Protector recruits Pigman, and so on). This will transfer all the Nimp Relics, Golden Aces of Spades, and keys that you’ve amassed beforehand.
  • Companion homes will have a gold marker underneath a location’s icon on the world map. Here are some examples:
    • Bounty Hunter – Bell Stead (as mentioned earlier).
    • Pigman – Dread Slough
    • Protector – Thriving Place
    • Werewolf – Absolution Hall

Wrdws Rec Prv Mchr 1

  • Similar to regular companions, you may only check their inventory and assign a weapon that they’ll equip.
  • The abilities/skills that the hero had before you finished their chapter will be locked in. As such, it’s better to just spend points on a couple of skills for a specific weapon.
  • As for perks, you’ll still gain the benefits since they’re carried over. I’m guessing that Healthy and Posse Leader are additive, which means previous main characters tend to have a ton of HP.
  • Permadeath is still in effect. If a hero dies as a companion, they’re gone for good.
  • Things are slightly different much later when you play as the Oneirist. Also, you won’t be able to reacquire unused Nimp Relics and Golden Aces anymore.

Weird West Recruit Previous Main Character 2


Weird West is available via Steam and the Xbox Game Pass for PC. For more information, check out our guides and features hub.

Jason Rodriguez
Jason Rodriguez writes for various websites under the Enthusiast Gaming umbrella -- Destructoid, Flixist, Daily Esports, PlayStation Enthusiast, and PC Invasion. Jason's Steam library has 1,400+ games at the moment so he definitely has a lot of things to talk about. He's also one of only five games journalists from the Philippines. Just kidding. There are definitely more around, but he doesn't know anyone. Mabuhay!

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