September 5th, 2017

WildStar video details branching, randomised, player-driven Adventures

WildStar video details branching, randomised, player-driven Adventures
Wildstar
Okay, so this screenshot isn’t exactly adorable, but…

I have no idea how this latest feature of adorable-looking sci-fi MMO WildStar is going to work, but if they even approach their potential then Adventures are going to be a hell of a thing.

Adventures are basically 5-man dungeons, only… they’re not dungeons. They’re virtual simulations of zones you’ve already visited, and because they’re virtual, they can include all sorts of stuff that doesn’t fit into the game proper. One might be a tower defence game; another might be a riff on MOBAs. All of them are absurdly replayable, with your actions and choices determining what happens next.

Confused? Yeah, me too. Fortunately, the video below gives a few examples. For instance! In one, you’ll airdrop into an oppressed town, and from there it’s up to you how to proceed. You could sneak around, assassinating and sabotaging guards. You could make a beeline for the farmers and rescue them. You could rally the local populace and turn them into an army to fight against their brutal taskmasters. All of these offer different gameplay elements, different challenges, and different rewards. In short: replayable.

Have a look at the video below, and then go “Hmm” as you wonder exactly how well this will function. WildStar is due out later this year.

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  • Tim McDonald

    Tim has been playing PC games for longer than he’s willing to admit. He’s written for a number of publications, but has been with PC Invasion – in all its various incarnations – for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He’s also weirdly proud of his status as (probably) the Isle of Man’s only professional games journalist.