Witcher 3 Patch 1.20 is extensive, due before Blood and Wine

Witcher 3 Patch 1.20 is extensive, due before Blood and Wine

By the looks of the 1.20 patch notes for The Witcher 3, CD Projekt Red have been concentrating on quality of life improvements for this update. According to the company’s twitter account, this patch will appear “before Blood and Wine”. That puts its release anywhere ahead of 31 May.

In terms of what patch 1.20 adds and changes in The Witcher 3, well, it’s … quite a lot. There’ll be a ‘Miraculous Guide to Gwent’ book, which will help complete a player’s card collection by listing the missing ones and providing information on where they’re available. The patch will also add an ‘enemy upscaling’ toggle that you can employ to give foes a boost in quests you’re overlevelled for (rewards and experience point gains will be the same).

There are a host of UI and inventory tweaks and improvements on the way too, all of which you can study below. Look out for the extremely important change “Fixes issue whereby Geralt’s clothing was not properly restored after sex scenes.”

Patch 1.20 Changelog:

Improvements:

  • Adds book titled ‘A Miraculous Guide to Gwent’ which displays number of gwent cards missing from player’s base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect ‘Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory’s Bridge in Gildorf district of Novigrad.
  • Adds option to display herb names above available interactions.
  • Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
  • Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
  • Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
  • Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
  • Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
  • Improves overall visuals in Character Development panel.
  • Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
  • Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
  • Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
  • Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
  • Improves Remove Upgrade panel in merchant shops.
  • Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
  • Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
  • Adds counter for bombs and crossbow bolts to Quick Access Menu.
  • Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
  • Adds three new custom pins allowing players to mark areas for future reference.
  • Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
  • Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility, names and exact expiration times for all effects are only visible when Quick Access menu is active.
  • Changes icons for decoctions, rendering them recognizable at first glance.
  • Changes icons for oils, rendering them recognizable at first glance.
  • Changes gwent card icons in shops, rendering factions recognizable at first glance.
  • Changes icons for mutagens.
  • Adds feature whereby equipment exceeding player character level can be previewed on character.
  • Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
  • Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively.

-Gwent-

  • Quest titled Collect ‘Em All is now marked as failed if player does not succeed in collecting Milva, Vampire Bruxa and Dandelion gwent cards during gwent tournament in quest titled A Matter of Life and Death.

-Visual-

  • Fixes PC-specific issue whereby there was no change in appearance between Nvidia Hairworks 3-day beard (stage 2) and full beard (stage 4).
  • Fixes issue whereby Geralt’s clothing was not properly restored after sex scenes.
  • Fixes visual issue whereby guards holding torches would have inverse kinematics when animated.
  • Fixes PS4-specific visual issue whereby texture of water puddles would not fade properly.

-Gameplay-

  • Updates description of Superior Blizzard potion. Potion now slows time for a short period whenever an enemy is slain. Additionally, during this period actions do not deplete Stamina if 3 Adrenaline Points are available.
  • Fixes issue whereby indicator for Oil charges would appear incorrectly in New Game Plus mode.
  • Fixes issue whereby Flood of Anger skill could endlessly increase Sign intensity.
  • Fixes issue whereby Ciri could be missing her scabbard in certain situations.
  • Fixes issues whereby damage from Northern Wind bombs could be calculated incorrectly.
  • Fixes issue whereby pool of experience points would invert to negative value when player reached level 70 cap or used Potion of Clearance.
  • Fixes PC platform-specific issue whereby only the ‘E’ key would open Stash chest despite user manually changing relevant key binding
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    • Railbydefault

      does it stop “spammy button spam spam dance like a ballerina combat”? Thats all I ask is to actual control my character I supposedly control as an quasi-rpg-rpg. I know I know, I’m such a prick for not slurping the game, but I just can’t play a game where my character handles like a flippin tank with no brakes walking, then a hippity hoppity in-every-direction-auto-aim during combat. **I pre-ordered this title at full price, and feel that entitles me to a little comment laced with truth and sarcasm every now and again**

      • https://www.pcinvasion.com Peter Parrish

        They added an “alternative control scheme” toggle a fair while ago (it’s in settings somewhere, probably under controls) which I found helped the tank movement stuff quite a bit. If you’ve already given that a go, then I think you’re out of options I’m afraid.

        It doesn’t change the dancy-prancy combat, so that will probably still annoy you!

        • Railbydefault

          I’m pretty much more mad at myself for bothering. I’m a little bothered by that whole episode where they denied, denied, denied graphics change, then finally admit it much later and give a ridiculous excuse. I was pretty hyped for the gritty expansive atmosphere they kept presenting at events, only to be extremely surprised at the weird cartoon color palette, and crazy hurricane permanent wind(that didnt have any effect on certain elements like people, character hairs, etc etc. Then the ridiculously dumbed down auto aim at enemy control scheme just ruined it for me. I’m sure the story is decent to good. But for me, I just can’t get past the immersion breakers, and if a game is only immersive by way of ignoring what you do 90% of the game(control character and combat) my brain just gets too annoyed to ignore.

          That’s an over explanation of my experience with the game. I don’t hate everything that is dumbed down consolized-ish. For instance the Mad Max game was something I NEVER THOUGHT I’D LIKE, but low and behold it was pretty fun. The combat, though simple, still had an element of player control, and didnt take you out of the experience by over simplification. So to any I offend with my half snide comment I do apologize for any inconvenience to the blind lovers of certain games. And I add, I don’t hold it against anyone here for their liking of shite games (cough cough absolution cough cough). So, now that I’ve wasted your time with an explanation you’ve never asked for, have yourself a nice day.

          Hope the vaca went great! How’s the Total War DLC Hammer looking?