With all the XCOM / Enemy Unknown excitement floating around at the moment, Goldhawk Interactive have sensibly decided that this is a good time to confirm Xenonauts 2. A placeholder website says the game has been in “full production” since the start of the year and is aiming for a 2017 release.

    The team was planning to hold on to this announcement for a couple more months, but “the excitement created by the imminent release of XCOM 2 has also generated interest around our plans for the Xenonauts franchise, so we felt this was a good moment for us to confirm that we are working on a sequel”.

    That’s a sentiment echoed by Xenonauts 2 developer Chris England on twitter.

    The first Xenonauts was released in 2014 after some five years in production. It started development long before 2K and Firaxis’ reincarnation of the X-COM series as XCOM, during a period where it looked like the tactically-focused, turn-based series may never make a return.

    Xenonauts attempted to stay as faithful as possible to Julian Gollop’s UFO: Enemy Unknown from 1994, an approach which may be changing slightly for this sequel.

    Their plan for Xenonauts 2 states: “Some of the issues in the original game were caused by our lack of experience / lack of early funding, whereas others were caused by the constraints remaining faithful to the design of a game dating back to 1994. The experience and income we have accumulated from the development of Xenonauts mean that we can make a sequel that significantly improves and expands on the first game – and this time we can be more innovative than before.”

    To read further details about the sequel, head over to the site.

    Peter Parrish

    You may also like

    More in News