Yakuza Remastered Collection technical review

Don’t go expecting wonders from The Yakuza Remastered Collection. This isn’t a Kiwami-style remake. It’s certainly not a bare-bones port — the fact that it runs at high resolutions and 60 fps is enough to avoid that one — but this is very much a remaster, not a remake, and that shows.

Still, it’s a perfectly solid way to play through Yakuza 3, 4, and 5. It’s not without its issues (the primary one being that it occasionally feels so dated that the design documents may have been written on papyrus). But playing through these Yakuza games is a thing you should absolutely do if you want to finish Kiryu’s story and get yourself ready for Yakuza 6 in March.

First things first, let’s look at the system specs. One thing to note is that the three games actually have different requirements, though not vastly so. The following are all based on the listed Steam requirements, so…

System Specifications

Minimum Specs

CPU: Intel Core i5-3470 or AMD FX-6300 (Yakuza 3 and 4)
Intel Core i3-2100 or AMD F-4350 (Yakuza 5)
GPU: 1GB NVIDIA GeForce GTS 450 or AMD Radeon HD 6870 (Yakuza 3)
AMD Radeon HD 6670 (Yakuza 4)
AMD Radeon HD 5600 (Yakuza 5)

Recommended Specs

CPU: Intel i7-3770 or AMD FX-8350
GPU: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 (Yakuza 3)
NVIDIA GeForce GTX 760 or AMD Radeon HD 7950 (Yakuza 4)
NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 (Yakuza 5)

Reviewer’s Specs

CPU: AMD Ryzen 5 3600
GPU: 8 GB NVIDIA GeForce RTX 2070 Super

So, first: they’re not the most intense games in the world. And second, if those specs are accurate, then Yakuza 5 remastered is the least intensive of the lot. Either way, if those requirements are accurate then you should be more than fine if you have a computer from anytime within about the last six years — assuming you’re not trying to run it at 4K resolution, at least.

All three games are capped at 60 fps, and I had no difficulty hitting that with one exception. That exception shouldn’t surprise anyone. We’ll get to that.

The Options

The options are nearly identical across all three games. The only major difference that I can see is that Yakuza 5 remastered actually has a Dynamic Resolution setting, which will automatically adjust the render scale to hit either 30 or 60 fps depending on the cap you’ve set. That was the only different graphical option I could see, so you’re getting the graphics settings from Yakuza 3 remastered:

Yakuza 3 03 Yakuza 3 04 Yakuza 3 05

Most of that should be pretty self-explanatory. The “tattoo letterbox artwork” is, I suspect, just the game adding pretty art to the letterboxes if you’re playing in a resolution with an aspect ratio other than 16:9. That aside, it’s the usual basics. Still, I’m pleased to see Borderless Windowed mode. And yes, the fps cap only contains the options of 30, 60, or Auto.

I mentioned that there was one time I had difficulty hitting 60 fps, and there’s no prize for guessing that happened when I bumped the render scale up to 200%. Being that I play at 2560×1440, that would mean the game was being rendered at double… which is a ways above most 4K resolutions. I can’t really fault Yakuza for slowing things down when I’m effectively trying to run it at 5120×2880, and am faintly amazed that it only dropped to about 50 fps. The rest of the time my framerate was at an easy and constant 60 fps.

We should also take a look at the controls. All three games open with the obligatory “real yakuza use a gamepad” warning, and as usual this is not a lie. (I mean, okay, I don’t know what real yakuza use. But the player should use a gamepad.) Bizarrely, though, this actually controls a bit better on mouse/keyboard than Like a Dragon did. The non-gamepad controls aren’t good per se, but they make a degree of sense: the mouse buttons attack, 1-3 pull out weapons, space is dodge, etc. It’s just that you probably don’t really want to play this sort of brawler without a gamepad.


And now, let’s get to the interesting stuff: how it looks. And how hilarious it looks when we drop the graphics.

I’m going to be honest: these three games have very mixed visuals. The pre-recorded cutscenes look pretty meh, on account of being recorded at what I suspect is 720p. Upscaling these to 1080p or higher does them no favors, and makes them look horrendously pixelated.

Yakuza 3 Opening

In fairness, the Yakuza 3 intro is one of the worst examples of how the pre-recorded cutscenes look. Most are considerably less awful than this.

Yakuza 3 Opening Fish

This shot gives a bit of a better example of how most of them look. Still not great if you blow it up past the thumbnail, but more bearable on the eyes.

Yakuza 4 - Akiyama pre-rendered

And again, from Yakuza 4 remastered.

On the other hand, the in-game cutscenes look great. Most of the character models and textures in these segments are of high quality. There’s still some iffiness around them — any depth-of-field effects are horribly blurry, and there’s only so much that can be done with the lower-polygon models. But these generally hold up well.

Yakuza 3 - Daigo's phone

The detail on Daigo’s phone is a standout example of how good the actual in-engine cutscenes can look.

Yakuza 4 - Akiyama and Arai

Likewise, Akiyama and Arai look great here, but the depth of field effects in the background are weak.

Yakuza 4 - Akiyama is great

And this, honestly, wouldn’t look out of place in a modern game with a modest budget.

Then we get to the general gameplay, which is a mix. Most random bystanders and thugs haven’t had nearly as much attention paid to them, and look outright plastic, especially without the PS3’s ridiculous Vaseline-smearing effects to hide the aliasing. Yakuza 5 definitely looks the best, with environmental textures generally appearing all right even when the quality is dropped, but there’s plenty of aliasing on display. While the following comparison shots are from all three games, I’ve included some more from Yakuza 5 simply because it’s the one which still has some decently high-res textures even when set to Low, and they also highlight a few other bits and pieces. Check out the office shots in particular to see some of the more “hmm” graphics, but then compare to how decent the streets look.

Yakuza 3 - Tutorial fight

These thugs are inhuman. And I mean in terms of appearance, not character.

Yakuza 3 - Ultra

Yakuza 3 remastered, Ultra graphics.

Yakuza 3 - Low

Yakuza 3 remastered, Low graphics.

Yakuza 4 - Ultra

Yakuza 4 remastered, Ultra graphics.

Yakuza 4 - Low

Yakuza: Dead Souls Yakuza 4 remastered, Low graphics and apparently two zombies.

Yakuza 5 - Ultra

Yakuza 5 remastered, Ultra graphics.

Yakuza 5 22

Yakuza 5 remastered, Low graphics.

Yakuza Remastered technical review Y5 - Ultra

Yakuza 5 remastered, Ultra graphics.

Yakuza Remastered technical review Y5 - Low

Yakuza 5 remastered, Low graphics.

Yakuza Remastered technical review Y5 - Ultra

Yakuza 5 remastered, Ultra graphics.

Yakuza Remastered technical review 5 - Low

Yakuza 5 remastered, Low graphics.

It’s also worth noting that some of the interface text and UI elements haven’t really been redone for higher resolutions either. Text boxes are massive, and a lot of the text (especially in karaoke) seems to have just been directly upscaled rather than re-rendered in the same font at a higher resolution. You can also see this in the Yakuza 5 save point icon above.

Yakuza 5 - Baka Mitai

Kiryu looks great, but the karaoke subtitles have clearly just been roughly upscaled.

Nonetheless, this is pretty much what I expected. About the only area that I’m a little surprised by is the gargantuan UI, but it doesn’t do much to hinder play; it just makes the games “feel” old. About the only thing I’ll note is that ramping up the render scale didn’t make any obvious differences, to the extent that I took screenshots with it pushed up to 200%, and I honestly can’t tell which is which.

Yakuza Remastered technical review 4 62

Yakuza Remastered technical review 4 64

I’m sure one of these is at 200% render scale. I have no idea which one it is.

As far as remasters go, The Yakuza Remastered Collection is honestly solid. No, it’s not a full and flashy remake like the Kiwami games, but we knew that already. As long as you bear that in mind and can put up with a few iffy graphical moments, I daresay you’ll have few issues enjoying this trio of games.

Yakuza Remastered technical review 4 58

I don’t actually know what’s going on here, but it might be the best screenshot I’ve ever taken. And I swear this isn’t Garry’s Mod.

Tim McDonald
Tim has been playing PC games for longer than he's willing to admit. He's written for a number of publications, but has been with PC Invasion - in all its various incarnations - for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He's also weirdly proud of his status as (probably) the Isle of Man's only professional games journalist.

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