For lack of a better term, you’re living the life of a cyborg in Cyberpunk 2077. Indeed, practically everyone in the world has an implant. Here’s our guide to help you with Cyberware implants and items from the Ripperdoc. One of those items happens to be the Tabula E-Rasa which is extremely valuable.
Note: For more information, check out our Cyberpunk 2077 guides and features hub.
Cyberpunk 2077: Installing your Cyberware implants from the Ripperdoc
Fairly early on in Cyberpunk 2077‘s campaign, you’ll meet a Ripperdoc NPC. This character will give you the rundown when it comes to Cyberware implants.
Note: Your first meeting with a Ripperdoc has a lot of cinematic hoo-hahs (including getting your eye drilled). However, subsequent visits to that NPC (or to others) become a simple buy/sell/equip affair. Just remember that, while you can view and add mods to Cyberware via your inventory screen, the actual installation/equipping of implants can only be done by Night City’s Ripperdocs.
Anyway, for your first visit, you’ll likely have just a couple of Cyberware items in your inventory. If you click on a specific body part/slot, you can equip these to obtain a boost.
Now, if you click on other body parts/slots, you’ll see more options. These are the ones you’ve yet to obtain since they’d cost gold. Some would even require higher street cred or attribute level before they can be purchased.
Note: If you don’t have the Eurodollars to spare, you can pray to spot Cyberware items as loot drops or create them via Cyberpunk 2077‘s crafting system.
Anyway, here are some examples of Cyberware implants you’ll find in Cyberpunk 2077. Please be reminded that I only cited the street cred or attribute requirements, not the actual costs.
Note: The arms and legs Cyberware implants tend to be game-changers since they offer you new combat abilities or means of traversal.
|Body Part||Cyberware Implant||Effect||Requirement|
|Frontal Cortex (three slots)||Limbic System Enhancement||+7% crit chance||None|
|Memory Boost||+1 RAM when you defeat an enemy||7 INT|
|RAM Upgrade||+0.5/sec RAM recovery rate||8 INT|
|Ocular System (one slot) |
This Cyberware implant allows you to socket mods.
|Kiroshi Optics Mk.1||Enhances vision for scanning; has one mod slot||None|
|Kiroshi Optics Mk.2||Has two mod slots||Mk.1|
|Kiroshi Optics Mk.3||Has three mod slots||Mk.2|
|Circulatory System (three slots)||Adrenaline Booster||+10% stamina when you defeat an enemy||None|
|Microgenerator||Release an electroshock that deals 20% of the target’s max health when your own HP drops below 15%||None|
|Tyrosine Injector||Increases Breach Protocol timer by 100%||None|
|Feedback Circuit||+3% health whenever you fully discharge a charged weapon||10 TECH|
|Immune System (two slots)||Shock-N-Awe||2% chance of releasing an AoE electroshock after you take damage||None|
|Nervous System (two slots)||Neofiber||+3% evasion||None|
|Kerenzikov||Allows you to aim and shoot while dodging; temporarily slows down time for 1.5 seconds||None|
|Integumentary System (three slots)||Subdermal Armor||Increases armor rating (based on rarity)||None|
|Grounding Plating||Immunity to shock damage||12 TECH|
|Operating System (one slot) |
This Cyberware implant allows you to socket mods (used for Quickhacking)
|Militech Paraline||2 base RAM; 4 buffer size; 2 slots; |
Allows you to use quickhacks while scanning
|Tetratronic Mk.2||6 base RAM; 6 buffer size; 4 slots; |
Allows you to use quickhacks while scanning;
+20% quickhack damage; -1 RAM cost of ultimate quickhacks
|11 Street Cred|
|Stephenson Tech Mk. 3||8 base RAM; 7 buffer size; 5 slots; |
Allows you to use quickhacks while scanning;
-45% quickhack cooldown; +40% quickhack combat duration
|11 Street Cred|
|Dynalar Sandevistan Mk.4||Slow down time for 16 seconds; +15% damage and crit chance while the effect is active; 3 Cyberware mod slots||15 REF|
|Skeleton (two slots)||Titanium Bones||Increases carrying capacity||None|
|Microrotors||Increases attack speed||None|
|Hands (one slot)||Ballistic Coprocessor||Increased chance for shots to ricochet when using power weapons (number of ricochets increases depending on rarity); offers real-time data tracking||None|
|Smart Link||Use smart-targeting module for Smart-type weapons; increased hit and crit chance for homing bullets depending on rarity; offers real-time data tracking||The legendary version requires 11 Street Cred|
|Arms (one slot) |
Note: Gorilla Arms, Mantis Blades, and Monowire increase damage, physical damage, attack speed, and bleed chance
|Gorilla Arms||Deals bonus physical damage when you perform a strong attack; bonus damage is based on charge level. |
Lets you bash open locked doors and rip turrets from bases.
|20 Street Cred|
|Mantis Blades||Allows you to do a leap attack on a target or do quick slice and dice combos.||20 Street Cred|
|Monowire||Gains charges when equipped but not used in combat; unleashing a charge can easily dismember an enemy.||20 Street Cred|
|Projectile Launch System||Lets you cause mayhem by firing various projectiles that generate explosions and status effects.||20 Street Cred|
|Legs (one slot)||Fortified Ankles||Hold the spacebar to charge your jump and leap higher.||None|
|Reinforced Tendons||Press the spacebar while mid-air to do a double jump.||None|
The Tabula E-Rasa
Last but not least, if you check the “Trade” instead of the “Cyberware” hub, you’ll see the goods being sold by the Ripperdoc. One of these items happens to be the Tabula E-Rasa. I’d have to say that this is one of the most expensive items in Cyberpunk 2077, and one of the most highly sought-after as well since it costs 100,000 Eurodollars or “eddies.”
Why so expensive? Well, that’s because the Tabula E-Rasa is currently the only known means of resetting your skill points in the game. As such, it boils down to a choice: make the correct picks when it comes to your skills/perks, or spend a lot of cash just to reset.
Cyberpunk 2077 is available via multiple storefronts such as GOG and Steam. For more information, check out our guides and features hub.