Taking over the world’s a tricky job, but if Warlock: Master of the Arcane is anything to go by, Paradox and Ino-Co seem to think it can be made much easier with the proper application of sorcery.
Are they right? Well, Tim takes a look at the forthcoming fantasy turn-based strategy game – which he describes as owing a bit of a debt to both Civilization V and Master of Magic, and that’s no bad thing – in the video below. Expect to learn the crucial difference between skeletons and skellingtons, whether bat forts actually fire bats at things, and how best to deal with giant rats wearing crowns.
There’s also a general overview of how the game functions and a few impressions of it, if you’re more into that sort of thing. We’ll have a full review of the game for you sometime soon.
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