Vampire Survivors is a roguelite, shoot-‘em-up masterpiece that nobody saw coming. The Tarot Major Arcana cards also used in many other games are a glimpse into the future, but in Vampire Survivors, they will align your path and playstyle a certain way. With 22 Arcana cards that power players up in different ways, it can get quite overwhelming to prioritize the right ones. Don’t worry, we’re here to help — and we’ll break down all the Arcana cards as well as how to unlock them in Vampire Survivors.
Note: If you want even more Vampire Survivors content, you could even pick up the latest DLC cheap using this method.
List of Arcana cards in Vampire Survivors and what they do
Arcana | Description | How to unlock |
0 – Game Killer | Halts XP gain. Experience Gems turn into exploding projectiles. All Treasure Chests contain at least three items. | Defeat the final enemy in the Cappella Magna. |
I – Gemini | Listed weapons come with a counterpart. | Reach Level 50 with Pugnala |
II – Twilight Requiem | Listed weapon projectiles generate explosions when they expire. Explosion damage is affected by Curse. | Reach Level 50 with Dommario. |
III – Tragic Princess | The cooldown of the listed weapons reduces when moving. | Reach Level 50 with Porta. |
IV – Awake | Gives +3 Revivals. Consuming a Revival gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed. | Reach Level 50 with Krochi. |
V – Chaos in the Dark Night | Overall projectile Speed continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% projectile Speed every level. | Reach Level 50 with Giovanna. |
VI – Sarabande of Healing | Healing is doubled. Recovering HP damages nearby enemies for the same amount. | Find the Randomazzo. |
VII – Iron Blue Will | Listed weapon projectiles gain up to three bounces and might pass through enemies and walls. | Reach Level 50 with Gennaro. |
VIII – Mad Grooves | Every 2 minutes attracts all standard stage items, pickups, and light sources towards the character. | Reach minute 31 in the Mad Forest or defeat Death. |
IX – Divine Bloodline | Armor also affects listed weapons’ damage and reflects enemy damage. Character gains bonus damage depending on missing Health. Defeating enemies with retaliatory damage gives +0.5 Max Health. | Reach Level 50 with Clerici. |
X – Beginning | Listed weapons get +1 Amount. The character’s main weapon and its evolution gain +3 Amount instead. | Reach Level 50 with Antonio. |
XI – Waltz of Pearls | Listed weapon projectiles gain up to 3 bounces. | Reach Level 50 with Imelda. |
XII – Out of Bounds | Freezing enemies generate explosions. Orologions are easier to find. | Reach minute 31 in the Gallo Tower or defeat Death. |
XIV – Jail of Crystal | Listed weapons have a chance to freeze enemies. | Reach Level 50 with Pasqualina. |
XV – Disco of Gold | Picking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP. | Reach minute 31 in the Inlaid Library or defeat Death. |
XVI – Slash | Enables critical hits of listed weapons. Doubles overall critical damage. | Reach Level 50 with Lama. |
XVII – Lost & Found Painting | Overall Duration continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% Duration every level. | Reach Level 50 with Poppea. |
XVIII – Boogaloo of Illusions | Overall Area continuously changes between -25% and +25% over 10 seconds. The character starts gaining +1% Area every level. | Reach Level 50 with Concetta. |
XIX – Heart of Fire | Listed weapon projectiles explode on impact. Light sources explode. Characters explode when damaged. | Reach Level 50 with Arca. |
XX – Silent Old Sanctuary | Gives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty. | Reach minute 31 in the Dairy Plant or defeat Death. |
XXI – Blood Astronomia | Listed weapons also emit special damaging zones affected by Amount and Magnet. Enemies with Magnet range take damage based on Amount. | Reach Level 50 with Poe. |