All Vampiric Powers And How To Unlock Them In Diablo 4 Season Of Blood Featured Image

All Vampiric Powers and how to unlock them in Diablo 4 Season 2

Fangs for the memories.

Diablo 4’s Season of Blood introduces a number of key changes to the game’s core formula, most exciting among them being the new Vampiric Powers the player can wield. Enabled by a story beat in which the player contracts vampirism from the forces of Lord Zir, these are new skills that allow you to dominate your foes in new ways. But just what do these Vampiric Powers do? And how can you make use of them? Read on for a list of all the Vampiric Powers in Diablo 4 Season of Blood, and how you can unlock them.

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How to unlock all Vampiric Powers in Diablo 4 Season of 2

How to unlock Vampiric Powers

All Vampiric Powers And How To Unlock Them In Diablo 4 Season Of Blood Intro

Image: Blizzard

There are three ways that you can unlock Vampiric Powers in Diablo 4:

  • Firstly, you can spend Potent Blood, a new resource introduced in Season of Blood dropped by defeated enemies, to unlock Vampiric Powers at random via the Vampiric Powers tab in the character menu. Potent Blood can also be used to upgrade your existing Vampiric Powers, up to a maximum level of 3.
  • Secondly, you can unlock Vampiric Powers by progressing in the Seasonal Questline for Season of Blood.
  • Finally, you can unlock Vampiric Powers by completing Blood Harvest events, new map events that pit you against Lord Zir’s minions in different regions of Sanctuary.

In short, you’ll naturally unlock Vampiric Powers as you engage with the new Season of Blood content, and you can grind dungeons and map events to build up Potent Blood to unlock more if need be.

The Pact system

Before we get into the Vampiric Powers themselves, it’s worth going over the Pact System first, since it governs which Vampiric Powers your character will be able to use. Pacts are new items that can be applied to armor pieces in Diablo 4. All armor pieces dropped during Season of Blood will feature at least one Pact, and Pacts will also drop as consumable items which allow you to apply them to, and remove them from, your existing gear.

There are three types of Pacts: Ferocity, Divinity, and Eternity. Each Vampiric Power has a Pact requirement: for example, Anticipation requires one Divinity Pact, and Hemomancy requires three Eternity Pacts. You’ll only be able to make use of an equipped Vampiric Power if your armor features the right type and number of Pacts required to use them. Vampiric Powers are split into Minor and Major, with the former requiring 1-3 Pacts to use, while the latter require 6 Pacts to use, and are therefore more powerful to compensate.

All Vampiric Powers in Diablo 4

All Vampiric Powers And How To Unlock Them In Diablo 4 Season Of Blood Powers

Image: Blizzard

Now that we’ve discussed the fundamentals of Vampiric Powers, let’s get into the effects of the Powers themselves. Here’s a full list of all the Vampiric Powers in the game, their effects, and their Pact requirements.

Minor Vampiric Powers
Name Pact Requirement Effect
Anticipation 1 Divinity Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.
Coven’s Fangs 2 Divinity Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies.
Domination 1 Ferocity You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed.
Feed the Coven 1 Eternity Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds.
Hectic 3 Divinity For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds.
Hemomancy 3 Eternity Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way.
Infection 1 Ferocity Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage.
Jagged Spikes 1 Ferocity, 1 Divinity Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%.
Prey on the Weak 2 Ferocity You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.
Rampart 1 Divinity, 1 Eternity After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds.
Ravenous 3 Ferocity Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds.
Resilience 2 Eternity You gain 1% Damage Reduction for each 2% Life you are missing.
Sanguine Brace 1 Divinity, 1 Eternity When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance.
Terror 1 Ferocity, 1 Divinity, 1 Eternity When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared.
Undying 1 Eternity Casting Skills heals you for 3% Life. Double this bonus while below 50% Life.
Major Vampiric Powers
Name Pact Requirement Effect
Accursed Touch 6 Divinity Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage.
Bathe in Blood 3 Divinity, 3 Eternity While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds.
Blood Boil 6 Eternity When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.
Call Familiar 3 Ferocity, 3 Divinity Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun.
Flowing Veins 2 Ferocity, 2 Divinity, 2 Eternity You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.
Metamorphosis 2 Ferocity, 2 Divinity, 2 Eternity When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.
Moonrise 6 Ferocity Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds.

So there you have it: a full guide to all the Vampiric Powers in Diablo 4 Season of Blood, and how you can unlock and use them. These are an exciting new addition to the game, and their class-agnostic nature means that you’ll be able to make use of them regardless of which class you choose. As the meta for the Season of Blood develops, these Vampiric Skills will undoubtedly play a huge part in the best builds to come.


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Author
Nathan Ball
Nathan Ball is a freelance games writer with a deep love for the medium. Having studied Game Design at the University of Abertay, Dundee, he's always on the lookout for games that push the envelope and try out fresh and exciting design techniques. You can usually find him covering the latest indie gems, but he does dabble in the world of AAA from time to time as well. Nathan has written professionally for various outlets, including TheGamer and the Scottish Games Network. When not writing, he enjoys good books, good TV, and analysing both within an inch of their life.