Gatekeeper Artifact Sets
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Best Gatekeeper Artifacts, tier list

A particular set of Artifacts.

Artifacts are modifiers that will give you an assortment of bonuses, buffs, and the occasional debuff to change how you face the enemy and how much damage you inflict. However, don’t let the randomness of their spawning extend to you selecting any Artifact without considering it. Here are the best Artifacts you can find in Gatekeeper.

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What are the best Gatekeeper Artifacts?

Before we begin, be mindful that I will only include all five Basic Sets players can use from the start as well as the Titan-200 Artifact group – since it is the easiest to unlock if you get to Aridune. This is because I believe those are the groups I deem indispensable and therefore, the only necessary to have a successful run that will help you complete all achievements – although you will benefit from unlocking more.

Gatekeeper Artifacts
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Of course, the tier list you will now see is entirely based on my own experience in-game and many, many deaths. You will want to prioritize AoE, bouncing attacks, and primary weapon buffs and additions that will help you clear the enemy units and Sirens

S-Tier Artifacts

Gatekeeper Bayonet
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ArtifactArtifact GroupDescription
BayonetTitan-200Enemies with less than 40%HP receive 60% (+60% per stack) more damage.
EssenceBasic Set – 4On hit, a 5% (+5% per stack) chance to release a wave of energy. 250% damage to all it touches.
HVCBasic Set – 1On hit, a 25% chance to trigger chain lightning with 2 (+1 per stack) bounces. 120% damage + elemental damage bonuses.
InertiaBasic Set – 2On kill, a 35% chance to create an impulse. 200% (+200% per stack) damage from the last dealt damage.
Nomad’s StickBasic Set – 1On hit, a 5% (+5% per stack) chance to launch a projectile at the enemy. 150% damage.
Vertebral ImplantBasic Set – 135% (+35% per stack) to maximum health.

A-Tier Artifacts

Gatekeeper Adrenalin Pill
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ArtifactArtifact GroupDescription
Adrenaline PillBasic Set – 125% (+25% per stack) to maximum health. 15% (+15% per stack) to damage.
Cinder FlareBasic Set – 2Reducing enemy’s health below 50% launches 3 (+1 per stack) incendiary projectiles at enemies within a radius of 25. 100% damage + elemental damage bonuses.
Cut CloutBasic Set – 2Converts 1% of lost health into 2% (+2% per stack) additional damage.
EminenceBasic Set – 5Doubles damage both to enemies and the owner.
EnhancerBasic Set – 2The second skill gains an additional charge of use.
FuseBasic Set – 4A vessel drops from a killed enemy. 300% (+300% per stack) damage, within a radius of 7 units.
IndicatorBasic Set – 15% (+5% per stack) to critical hit chance.
Protocol 1.0Basic Set – 1On hitting with the first skill, a 5% (+5% per stack) chance to launch a projectile. 180% damage.
Swarm PendantBasic Set – 3On killing an enemy, a 30% chance to summon a resectoid that attacks a random enemy. 250% (+250% per stack) damage.
TriumphBasic Set – 1After kill, the next first skill attack deals 50% (+50% per stack) more damage.

B-Tier Artifacts

Gatekeeper Argument
Screenshot: PC Invasion
ArtifactArtifact GroupDescription
ArgumentTitan-20050% (+25% per stack) to damage within an 8-unit radius around the gatekeeper.
Bad MoodBasic Set – 150% (+25% per stack) to damage within an 8 unit radius around the gatekeeper.
Bane SealTitan-200On hit, has a 10% (+5% per stack) chance to tag an enemy. Damage dealt to the tagged enemy is increased by 50%.
JadeBasic Set – 12HP (+2HP per stack) to health regeneration.
KettlebellBasic Set – 1On hitting with the first skill, a 10% (+5% per stack) chance to push the enemy away.
Second WindBasic Set – 14HP (+4HP per stack) to health regeneration, while health is below 40%.
SkirmishTitan-200A skill hit on an enemy with full health launches a projectile at a nearby enemy. 150% (+150% per stack) damage.
TamerBasic Set – 5+100% to damage against Rampants and Sirens, but -40% to damage against other enemies.

C-Tier Artifacts

Gatekeeper Blue Pill
Screenshot: PC Invasion
ArtifactArtifact GroupDescription
Blue PillBasic Set – 115% (+15% per stack) to movement speed.
Cursed ShardBasic Set – 5On kill, a 8% (+7% per stack) chance of leaving a weakening cloud.
Hollow TalismanBasic Set – 3A sentient talisman, attacks every 8 seconds, 200% (+200% per stack) damage.
Wilt HazeTitan-200On kill, an 8% (+7% per stack) chance of leaving a weakening cloud.

If I had to pick only one of the above, I would pick Bayonet. If you stack enough of these, you will obliterate Sirens in just a few seconds – as long as you drop their health below 40%, of course. You will also want to keep an eye out on Evolution upgrades which will be available to you each time you level up. Focus on Damage, Rate of Fire, Health, and Health Regeneration. Make sure you pick the right Gatekeeper so that you can reign supreme across all four worlds!


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Author
Alejandro Josan
A musician with a heart of a gamer, Alejandro's life has always been accompanied by adventures on Nintendo platformers, countless hours of fantasy RPGs and several third-party FPSs. Currently, he is studying Game Design and Development and Creative Writing, preparing for a long career in the video game industry.