Dungeons & Dragons: Dark Alliance Quick Tips 1

Dungeons & Dragons: Dark Alliance — Quick tips to get you started

Why aren't you doing anything? I'm shooting you to death with arrows, ya dink!

Every time I go to type Dungeons & Dragons: Dark Alliance, I have to stop myself from typing Dragon’s Dogma: Dark Arisen. It’s seriously starting to piss me off. Speaking of getting pissed off, I played Dungeons & Dragons: Dark Alliance. While doing so, I noted any quick tips and important tricks I came across, and now I’m going to share them with you before you head off solo or with some allies in Dungeons & Dragons: Dark Alliance.

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You can put them in your pocket or carry them to the zoo. Or you can even throw them through your neighbor’s garage window. The choice is yours.


Run away

You don’t actually have to do every combat encounter in Dungeons & Dragons: Dark Alliance. I know, it’s an action game and all, but sometimes you just want to get a level over with and get to the end lickety-split. If an objective doesn’t tell you that you need to beat certain foes to proceed, you can generally just run straight past them. Some levels don’t technically require you to fight any enemies at all, so you can run from point A to point B, fight the boss, and then be on your merry way.

Take advantage of aggro

There’s something iffy about the aggro ranges in the game. If you’re soloing as Catti-brie, you can shoot enemies outside their aggro range and they won’t even do anything about it. You can stand back and slam them with arrows, and they’ll just stand there like the stupid goblins they are. It’s a great way to thin out a crowd without having to put yourself in any danger. Yes, this is two tips in a row for an action game where I tell you how to get by without having to actually fight things. I’ve made peace with it, and I hope you’ll do the same.

Dark Alliance Quick Tips 2

Don’t lock on when there are enemies behind you

Hitting foes in Dungeons & Dragons: Dark Alliance without locking on can be a bit vexing, as your attacks can miss completely. Locking on is the best way to make sure you’re consistently damaging your foe. However, doing so will move in so tightly that you can’t see what’s going on behind you. It’s better to lock on when you’re fighting a larger enemy one on one, as your DPS will be higher, while not worrying about getting hit in the back.

Go for the stun

Pretty much all small enemies will get locked in a stun animation when you attack them. When you’re fighting foes, it’s typically a good idea to not worry about being careful and just run right up to them and mash your attack until they die. As long as you don’t let up, they typically won’t get to attack you, and you can move on to your next victim.

Bring stamina potions

Some of Dungeons & Dragons: Dark Alliance‘s best attacks lock off the upper portions of your character’s stamina. Use them too much, and you’ll be running out of juice almost constantly. So, it’s a good idea to have upgraded stamina potions on your person at all times. When you get down to the half-way point or thereabouts, go ahead and chug one to give yourself some breathing room.

Dungeons & Dragons: Dark Alliance Quick Tips 3

That’s all for our Dungeons & Dragons: Dark Alliance quick tips. More importantly, the game’s challenges can all be easily overcome solely by having teammates, because the enemies are extremely stupid and revives are endless.

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Image of Andrew Farrell
Andrew Farrell
Andrew Farrell has an extreme hearing sensitivity called hyperacusis that keeps him away from all loud noises.  Please do not throw rocks at his window.  That is rude.  He loves action and rpg games, whether they be AAA or indie.  He does not like sports games unless the sport is BASEketball. He will not respond to Journey psych-outs.