Suicide Squad Kill The Justice League Patch Notes
Image: Rocksteady Studios

Suicide Squad Kill the Justice League February 14 patch notes, explained

What's new?

The first patch notes have rolled out for Suicide Squad: Kill the Justice League. Want to know if it includes the Battle Pass, Season 1 start date, or the long-awaited offline-only mode? Find out now!

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All changes in Suicide Squad KTJL February 14 patch notes

A lot of fans, including myself, are waiting with bated breath for what new patches will bring to Suicide Squad: Kill the Justice League. We know we’ll get a Battle Pass, Season 1 will bring lots of new content, and we’re still waiting for the offline mode. Sadly, the February 14 patch notes include none of that.

The Suicide Squad: Kill the Justice League February 14 patch is small and includes only three bug fixes and five general changes. It’s disappointing considering all the fun stuff we’re still waiting for, but improvements are improvements. Here’s the full patch notes:

  • Bug fixes
    • Fixed a bug that was causing Burning damage to scale with both player damage buffs and enemy debuffs. Burning damage should only be scaling via enemy debuffs.
    • Fixed a bug that allowed Toyman to stack multiple of the same Augment on your gear. 
    • Fixed a bug that sometimes prevented modifications to Augments on your gear from saving after exiting a multi-player session and joining a single-player session.
  • General changes
    • Heat Wave’s Molten Skin & The Turtle’s Shell have had their damage reduction reduced from 100% to 90%.
    • Due to some players exploiting certain mission mechanics, vehicle kills during Gizmo’s Support Squad missions no longer grant XP. You are still awarded XP for mission completion.
    • With the fix to Burning damage, players will be less likely to get to the same Mastery Level as before. As a result, we will be creating new Leaderboards in the interest of fairness. Fear not though, as we will be archiving the existing Leaderboards, so those currently atop the rankings will live on in infamy!
    • With the fix coming to Burning damage scaling and hearing the concerns around hitting a wall when climbing Mastery levels, we have reduced enemy health scaling for Mastery levels 46 and above. 
    • To keep things challenging, enemies at Mastery level 46 and above will now deal more damage.

The TL;DR takeaway is that Burn, which was the key to the strongest builds, got a nerf. Also, the Mastery level difficulty scale isn’t as brutal after 46. The other fixes and changes are minor.

While the updates and changes listed in these patch notes aren’t too exciting, engaging in the endgame content is. If you’re a little confused about what to do and need a comprehensive guide on all endgame activities, we’ve got you covered.

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Noah Nelson
From his early days of blog-style music, movie, and game reviews to working as the Esports Writer at Coastline Community College, Noah Nelson now works fulltime as a Staff Writer for Attack of the Fanboy and PC Invasion. He has been helping gamers everywhere with Destiny 2 god rolls, Warzone 2 DMZ missions, and collectibles in any indie game for over a year and a half. His Bachelor's Degree in English Rhetoric and Composition with a minor in Journalism from CSULB has shaped him to be a strong writer and editor. His fondest gaming memory is playing Sly Cooper 2 after begging his mom (for hours) to play it before his birthday and he still cries myself to sleep remembering the time he accidentally saved over his 99% completion save file in Kingdom Hearts 2.