diablo 3

Diablo 3 Necromancer Blizzard Q&A summarised

Early on Friday morning, there was a Diablo 3 Q&A which was held on Facebook of all places. In attendance was Lead VFX artist Julian Love and Senior Game Designer Travis Day.

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The pair took questions from the community, some of which had been asked before but there were a few nuggets of info. Nothing too outstanding was shared and they were unwilling to announce a release date for the DLC pack.

The session lasted a little longer than the last one, coming in at 47 minutes and to save you time here’s a summary of what went down. If you go want to watch the video then it’s also available below.

Diablo 3 Q&A Summary

  • No release date yet
  • The D2 Necro was used as a “jumping off point” for the new Necromancer.
  • Revive is returning
  • The Necro will differ from the Witch Doctor. He’s a darker character, pets are controllable in that they can be pointed in direction. Resource models are being tested.
  • Corpses will appear to used corpse related skills
  • There’s no poison on the Necro in the Diablo 3 version.
  • Melee Necromancers will be possible, a lot of skills that have an up close and personal theme.
  • Iron Maiden won’t be coming with this necro. They don’t want that style of gameplay and there are “cooler things that could do”.
  • The amount of active summons possible is still being determined based on performance and what is actually fun.
  • The Necromancer can wield anything that’s not class specific. They are developing scythes at the moment.
  • The Necromancer will have golems and they are coming up with new golem types.
  • There will be between 4 and 5 types of golem.
  • Necro can be played with pets or the main character doing the damage depending on how you want to play the class.
  • There will be two-handed scythes.
  • Some pets will be permanent and some will be temporary only lasting for a short period of time. There will be skeleton archers and mages.
  • Necromancer can be built around blood abilities, it’s a “strong theme”.
  • The Necromancer will start with 4 sets.
  • The Necromancer will have things that remove HP to do damage. It will “show up in a big way”
  • There are no damage over time spells.
  • Decrepify will be part of the Necromancer’s arsenal. It was in the BlizzCon demo.
  • The Necromancer will have no “special form” like Archon.
  • Lots of curses
  • The Necro is not being built as a support class. Curses and other skills will help with support if needed.
  • The D3 Necromancer is not related to the Diablo 2 Necromancer as far as lore is concerned.
  • There will be no additional UI elements to handle pets.
  • The Necromancer is being added as DLC and will require Reaper of Souls to play also.
  • The Necromancer will be part of the group meta for Greater Rifts. Curses will help the whole group.
  • The Necromance will have its own set dungeons, With four sets planned there will be a set dungeon for each set.
  • There will be life steal skills due to the blood skills costing health in addition to essence. Making it work means giving the class the ability to recoup heath.
  • Lidless Wall might become a Necromancer item. This will be looked at later.
  • Revive has been a challenge due to there being over 1000 unique monsters which means 1000 x 6 pieces of unique art. By fay the most expensive skill made in Diablo to date.
  • Figuring out how corpses work has taken a lot of time.
  • It’s been exciting adapting the Diablo 2 to the new Diablo 3 Necromancer.

Thanks Diabloii.Net


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Paul Younger
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