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Klei Entertainment


August 21, 2014

Invisible, Inc. Early Access Preview

Oh, games. If games were named according to my skill level – and that would be a very weird and very difficult naming convention to enforce, I grant you, but bear with me here –…


August 19, 2014

Invisible, Inc. sneaks onto Steam Early Access

Klei Entertainment’s turn-based procedurally-generated stealth-’em-up, Invisible, Inc., has sneaked onto Steam Early Access. Invisible, Inc. casts you as the Operator of a “mercenary espionage agency.” You direct the agents in the field, which basically means…


August 1, 2014

Klei’s Invisible Inc gets Early Access release date

Klei’s Invisible Inc gets Early Access release date

Klei Entertainment’s smartly named Invisible, Inc. stealth title will be going the Steam Early Access route to release. The studio announces that it’ll be available to buy on that platform from 19 August, but doesn’t…



September 11, 2013

Classified information: Incognita pre-orders net you an alpha

Classified information: Incognita pre-orders net you an alpha

Psst! Are you after a turn-based tactical espionage game? Possibly one where you have to control a team of secret agents breaking into buildings, disabling security systems, knocking out guards, and making off with sensitive…



December 10, 2012

Don’t Starve preview

Day 1 – Morning: Our protagonist, Wilson, has been dumped into a hostile wilderness. No idea how. No idea why. All I know is that he’s lying on the ground, either unconscious or asleep, when…


September 24, 2012

Klei’s Mark of the Ninja traced to an October PC release

Klei’s Mark of the Ninja traced to an October PC release

It had already been all-but confirmed, but today brings the official word that Klei Entertainment’s 2D stealth-n-stab extravaganza Mark of the Ninja will be coming to the PC via Steam. You’ll be able to tackle it…


September 14, 2012

Mark of the Ninja could be tiptoeing onto PC

Mark of the Ninja has been well received on Xbox Live Arcade, where it was released last week. Thanks to the ever-reliable method known as ‘delving around back-stage in Steam’s data files’, it seems the…