Ubisoft CEO Tells Shareholders Parts Of Assassins Creed Unity ‘Were Not Perfect’

Ubisoft CEO Yves Guillemot handled the indelicate job of explaining the issues with Assassins Creed Unity to shareholders in the recent earnings call.

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Here are excerpts from Yves’ statement:

At launch, the game suffered from framerate issues and bugs which had a strong resonance among the community. We are blessed to have such passionate and committed fans, and will always strive to earn their trust and support. We took that situation very seriously, and our teams have been working relentlessly since launch and have provided constant and direct progress updates to our fans.

Each time there’s a new transition of consoles, we try to create engines that take full advantage of the capacity of those consoles. In the case of Unity, we had to redo 100% of the engine. So when you do that, it’s painful for all the group…and everything has to be recalibrated. With this game, a few things were not perfect when the game was launched. But the engine has been created, and it’s going to help the brands to shine in the future.

Yves also revealed Assassins Creed Unity and Assassins Creed Rogue sold a combined 10 million units across all platforms.


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