All 1.2.3 Patch Notes For Diablo 4 Featured Image
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All 1.2.3 Patch Notes for Diablo 4

The demons of Hell never sleep, and apparently neither do the developers. Here are all 1.2.3 Patch Notes for Diablo 4

There’s no rest for the wicked, and the Diablo 4 devs are back again with new patch notes for the game. We’ll be taking a look at the new changes/updates coming to the game, as well as all 1.2.3 patch notes for Diablo 4.

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The 1.2.3 Patch Notes aim to fix a decent amount of dungeon and gameplay issues, along with announcing a brand-new dungeon coming to the game. So let’s get straight into it, and take a look at the new gameplay updates coming to Sanctuary.

Gameplay Updates in 1.2.3 Patch Notes for Diablo 4

  • Starting on December 5, battle legions of Zir’s minions and race against time in a new endgame pinnacle dungeon, Abattoir of Zir. For more information, visit this article.
  • A full list of possible affixes can now be previewed in the Enchantment menu using the new View Possible Affixes button.
  • Earned Glyph experience from most Nightmare Tiers was increased.
    • Tiers 1-17: No Change.
    • By Tiers 30: From 66 to 79.
    • By Tier 50: From 106 to 139.
    • By Tier 75: From 156 to 239.
    • By Tier 100: From 206 to 339.
  • Introduced further support for NVIDIA Reflex technology. Visit the in-game settings to enable this feature.

Related: 10 Best Dungeon Crawlers like Diablo 4

Bug fixes in 1.2.3 Patch Notes for Diablo 4

Accessibility

  • Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers.
  • Fixed an issue that made the Screen Reader malfunction on the Steam Deck.

Dungeons

  • Fixed an issue where the Mechanical Box wouldn’t respawn if the player was killed by the boss in the Bastion of Faith.
  • Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.
  • Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.
  • Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.
  • Fixed an issue where Nightmare Dungeons wouldn’t properly reset after all revives were exhausted when playing local co-op.
  • Fixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.
  • Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.

Gameplay

  • Fixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died.
  • Fixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn’t display an incoming projectile indicator.
  • Fixed an issue where Frostburn and Mother’s Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier IV.
  • Fixed an issue where Gems could still drop from some sources, such as Avarice’s chest or Whisper Caches, instead of Gem Fragments.
  • Fixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss.
  • Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.
  • Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them.

Related: Are achievements account-wide in Diablo 4? Explained

Season of Blood

  • Fixed an issue where Blood Harvesters could quickly disappear after spawning.
  • Fixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations.
  • Fixed an issue where Seeds of Hatred extracted by being Hatred’s Chosen did not count towards a Season Journey objective’s progress.
  • Fixed an issue which made Potent Blood dropped from a Blood Well inaccessible.
  • Fixed an issue where Duriel wouldn’t spawn when the player re-entered the boss arena after respawning.

User Interface and User Experience

  • Fixed an issue where map overlays for Helltide and Blood Harvest wouldn’t display properly when entering a region covered by fog of war.
  • Fixed an issue where the tooltip displayed while hovering over certain items could blink periodically.
  • Fixed an issue where the text describing how to unlock Mounts was inaccurate for players who skipped the Campaign.
  • Fixed an issue where navigating to the Season Journey from a Seasonal Aspect wouldn’t open the correct chapter.
  • Navigating the Seasonal Stash with a controller will now be more consistent.

Miscellaneous

  • Fixed an issue where visual effects on armor would remain fully visible while using Concealment.
  • Various visual, performance, and stability improvements.

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Alex Garcia
Alex Garcia is a freelance gaming journalist with over 20 years of gaming experience, and 2 years of professional writing. I stay up to date on the latest and greatest games out there, be they large AAA releases or a diamond in the rough indie game. I like to write about everything Vampire Survivors, and am an avid RPG fan, from Yakuza/LAD, Persona, Final Fantasy, and more. In my downtime you'll find me talking about the greatest invention known to man: cheese.