Uppercut Games has revealed that their first-person rogue-like City of Brass will be coming to Steam Early Access on 18 September.
The game is a set in a procedurally generated Arabian Nights themed city. Armed with whip and blade, players will have to take down foes with traps and trickery. It’s a race against the clock to reach each level’s exit and at the same time looting chests for better weapons and upgrades.
Early Access details are as follows.
- The initial Early Access version already has a core experience in place: a 12 level campaign with hours of replayability, in which players can reveal new enemies in each level, unlock new gear and relics, encounter new traps, develop evolving tactics and meet new genies, with solid, fun gameplay featuring combinative whip, trick and trap combat mechanics.
- City of Brass will benefit from lots of iterative testing, tuning and feedback to make it the best game it can be, so it’s headed into Early Access to balance the gameplay finely with feedback from a group of self-selecting people who like the concept.
- Content and features already planned will take 4-6 months to add in, but given new ideas will be introduced, the overall period in Early Access is expected to be around 6-12 months.
- There will be more enemy types, bosses, districts, secret areas, equipment (gear and relics), genies and traps in the Final Release, and the play overall will be more tightly balanced thanks to the period in Early Access. The final battle (which will be different based on decisions players make and strategies they employ) and the mysterious prize at the center of the city, will be withheld until the Final Release.
- The Daily Challenge will be implemented in the Early Access version – players will be able to compete with friends on the Steam Leaderboard before it resets daily.
- City of Brass will launch at a discounted price which will be increased before or once the game leaves Early Access, based on the quantity of additional content that’s added.
For more on City of Brass, read our recent interview.
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