Paradox Interactive has launched the first in a series of developer diary posts, which will chart the development of thePC strategy title Crusader Kings II.
Project lead Henrik Fahraeus (who was co-designer of the original Crusader Kings) writes “With Crusader Kings II, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential” adding, “That is not to say that Crusader Kings II will be the same game with new graphics, but it should feel instantly familiar to CK players.”
Unlike other Paradox-developed titles, Crusader Kings focused more on individual RPG elements than grand strategy. This is something which the team hopes to develop in the sequel: “In Crusader Kings II, we aim to really hone in on the importance of characters – their personalities, interests and interactions – and to tone down the relevance of “countries”. The sum total of the Prestige your successive rulers have gathered throughout the game determines your final score; not the size of your realm at game end.”
The power of your dynasty will ultimately determine your success in the game. This first diary also includes a screenshot demonstrating the aging process that will afflict your ruler in the game (below.) Better get on with creating a worthy heir …
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