Mystic Arts and wave transitions
After defeating all the enemies in a wave, you’ll have a short transition where you can select Mystic Arts.
The Mystic Arts that appear tend to be random, and most of them cost construction points once selected.
If you’re playing co-op, each player gets to pick their own Mystic Art modifier that becomes active.
Here are some examples:
|X-type tower has increased attack||160|
|X-type tower has increased attack speed||40|
|X-type tower has increased range||120|
|X-type tower has increased elemental mastery||80|
|X-type tower has decreased costs||40|
|Increased construction points gained from tower deconstruction||75|
|Reduced cooldown of stage interactions||75|
In some cases, you might see Mystic Arts that are the specialties of certain towers. Here are the ones I’ve seen so far:
|Cryo towers fire at an extra target; +150% damage vs. frozen opponents||300|
|Hydro towers gain +150% damage vs. wet opponents||300|
|Electro towers gain +50% damage bonus with each attack (stacks up to five times); lasts 30 seconds||300|
Extra enemies or effects
Lastly, some Mystic Arts might cause additional enemies to spawn or they might provide a new effect (with a slight detriment). Here are some examples:
|Fearless – A Ruin Guard or Ruin Grader will spawn at the start of the wave. Defeating this enemy awards extra Veneficus Sigils at the end of the run.||0|
|Fickle – X-type tower might be unable to attack for one wave; increased range/attack afterward.||0|
Anyway, let’s discuss maps, challenges, and Veneficus Sigils.