Halo Infinite Competitive Mode Ruleset

Developer 343 Industries recently disclosed some new information about the competitive mode in Halo Infinite. The world premiere of Infinite‘s competitive game mode was posted on the official Halo YouTube channel. This first look showcased several aspects of what to expect, including restrictions to spawn weapons and certain HUD options.

When spawning in, players will start out with only a Battle Rifle to their name. However, weapon spawns will be available for pick up such as the Mangler pistol and Energy Sword spawns on Recharge. Players will lose all pick-ups on death, making it more important than ever to take favorable gunfights and stay alive.

 

Old-school rules

In addition to the weapon restrictions, the competitive mode in Halo Infinite will also limit certain HUD elements. Most notably, players will not be able to use the motion tracker. The motion tracker is a radar that assists players by revealing the locations of nearby enemies.

Despite this 343 Industries isn’t just trying to perfectly recreate the older Halo titles. Some newer gameplay tools and features will still play a part in competitive game modes. An example of this is that equipment is enabled in competitive so mobility tools like the grapple can be used to move around the map faster. Although much like weapons and grenades, you’ll have to pick them up at static spawners.

The three game modes that will be playable in the competitive playlist are Slayer, Capture the Flag and Oddball. All of these modes will have friendly fire enabled and grenade hitmarkers disabled.

According to the lead multiplayer designer, Andrew Witts, he and his team had a very specific goal in mind when making these design decisions. Simply he “[wanted] to make sure that the team that wins is the team that should win.” It sounds obvious, but many competitive games rely on a surprising amount of RNG-related outcomes.

Kurt Perry
Kurt is a passionate games critic who has a particular love for JRPGs, racing games, and platformers. Once a dedicated console gamer, Kurt moved across to PC three years ago and hasn't looked back since.

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