The Metal Gear Solid franchise is known for many things. Awesome stealth action? Check. Intense boss battles? You bet. Beautiful graphics? Of course. It’s also known for its lengthy and cinematic cutscenes which have become a staple of the series. More casual players tend to dislike these lengthy scenes though many Metal Gear fans enjoy them greatly.
So far almost every Metal Gear game has featured long cutscenes but it seems Ground Zeroes will buck that trend. during an AMA on Twitch, franchise creator Hideo Kojima stated that he utilized as few cutscenes as possible whilst creating Ground Zeroes. He explained that the story is meant to be driven by the player’s actions rather than separate cutscenes. He also said that there would be pockets of information spread throughout the environment. Perhaps this means there will be collectible items that will expand the games story depending on how deep you dive in.