Okay AMD, I know you endured a lot of jokes about being slow with driver releases, but two Crimson driver releases in 24 hours could be considered a bit excessive. Yes, hot on the heels of 16.11.1, released … um … basically late last night, it’s 16.11.2.
The previous ones had support for Call of Duty: Infinite Warfare (and the remastered Modern Warfare), plus a few other fixes here and there. This release is all about Shader Cache storage limits. Apparently they will be larger with 16.11.2, so more demanding games won’t fill the limit quite so fast.
Here’s the highlights log. Now you just have to decide whether to install 16.11.2, or wait a couple of hours for when 16.11.3 is probably going to appear.
Radeon Software Crimson Edition 16.11.2 Highlights
- Improved Shader Cache storage limit. This will allow the Shader Cache feature to store more shaders for extremely demanding games that may have previously hit the old storage cap.
- A few game titles may fail to launch, experience performance issues or crash if the third party application “Raptr” has its game overlay enabled. A workaround is to disable the overlay if this is experienced.
- DOTA™2 may experience a crash when launched using the Vulkan™ API on some Graphics Core Next products.
- Battlefield™1 may experience an intermittent application specific error message popup citing graphics device removal
- Flickering may be experience while playing Overwatch™ in the main menu or viewing character models using AMD CrossFire mode.
- H.264 content playback may experience playback issues on internet browsers with hardware acceleration when also running gaming applications or content.
- FIFA 17™ may experience an application hang or black screen on launch for some select Hybrid Graphics or AMD PowerXpress mobile configurations.
- H.264 content may experience blocky corruption when streaming using P2P content players on some Radeon RX 400 series graphics products.
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